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Re: WhiteList?

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MightyDantheman is online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
25 Feb 2016 02:30 PM
So I'm trying to make a WhiteList, but I can't figure out how to search all the values within a table/string. Here is my script:

local list = game.Players

local WhiteList = {
"Player",
"Player1"
}

if script.Parent.Name == "PlayerGui" then
local plr = script.Parent.Parent
while true do
if plr.Name ~= WhiteList then
plr:Kick("You are not WhiteListed.")
end
wait()
end
end

--//

When I tried to enter the game (test mode), it said that my character was loading, and then studio crashed.


~MightyDantheman
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MightyDantheman is online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
25 Feb 2016 02:35 PM
I feel like the answer is extremely obvious, but I'm missing it somehow.


~MightyDantheman
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MetallicFrog is not online. MetallicFrog
Joined: 22 Feb 2016
Total Posts: 124
25 Feb 2016 02:38 PM
Put this directly in StarterGui (LocalScript).

local p = game.Players.LocalPlayer

local pl = {
Player=true;
MightyDantheman=true;
}

if not pl[p.Name] then
p:Kick("You are not whitelisted.")
end

-MetallicFrog | 15,000 posts | Scripter | Builder |
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ElectroTM is not online. ElectroTM
Joined: 23 Nov 2012
Total Posts: 1135
25 Feb 2016 02:38 PM
I don't see the need to have a while loop in there...


y-y-you too...
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MightyDantheman is online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
25 Feb 2016 02:41 PM
You're right, I don't need a whileloop. But that script you gave me, although it does work, it still doesn't give the kick message, and crashed studio when stopping the test. I do have another idea though, hold on.


~MightyDantheman
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MetallicFrog is not online. MetallicFrog
Joined: 22 Feb 2016
Total Posts: 124
25 Feb 2016 02:42 PM
Kick messages only show in online mode, and it will crash because it tries to remove an already kicked player. Online mode WILL work fine.

-MetallicFrog | 15,000 posts | Scripter | Builder |
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MightyDantheman is online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
25 Feb 2016 02:45 PM
Alright, thanks. I did replace it with ":Destroy()" and it didn't crash in Studio, but I guess I'll switch to back. Btw, would kicking the player be better than destroying it (from the playerlist)? Or would kicking the player do the same, but with the message?


~MightyDantheman
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MetallicFrog is not online. MetallicFrog
Joined: 22 Feb 2016
Total Posts: 124
25 Feb 2016 02:46 PM
They both disconnect the client, but Kick is preferred. Your call.

-MetallicFrog | 15,000 posts | Scripter | Builder |
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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
25 Feb 2016 02:46 PM
If you :destroy() a player they are still connected to the server.
:kick() will disconnect them.
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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
25 Feb 2016 02:46 PM
'They both disconnect the client, but Kick is preferred. Your call.
Wrong, if you :destroy() a player they are still connected.
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Protoduction is not online. Protoduction
Joined: 27 Jul 2012
Total Posts: 1054
25 Feb 2016 02:58 PM
In server script service

local whiteList = {
"Player",
"Player1"
}
game.Players.PlayerAdded:connect(function(player)
local shouldKick = true
for i = 1,#whiteList do
if whiteList[i] == player.Name then
shouldKick = false
break
end
end
if shouldKick == true then
player:Kick("You are not White Listed!")
end
end)


The only thing I want is the last thing I need
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MetallicFrog is not online. MetallicFrog
Joined: 22 Feb 2016
Total Posts: 124
25 Feb 2016 03:25 PM
@128

"Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children." keyword: disconnect

-MetallicFrog | 15,000 posts | Scripter | Builder |
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TaaRt is online. TaaRt
Joined: 26 Apr 2009
Total Posts: 5039
25 Feb 2016 03:26 PM
all connections to events, it doesn't remove the client replicator object attached as that's not an event
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MetallicFrog is not online. MetallicFrog
Joined: 22 Feb 2016
Total Posts: 124
25 Feb 2016 03:27 PM
Go call destroy in studio and see if anything still registers for you. Trust me, it doesn't. I have had it done on me before.

-MetallicFrog | 15,000 posts | Scripter | Builder |
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TaaRt is online. TaaRt
Joined: 26 Apr 2009
Total Posts: 5039
25 Feb 2016 03:28 PM
not sure what kind of authority you are, but I don't trust you there. A client replicator is an object acting as a socket for the attached client, it has no direct link to the player object as it can exist without just fine
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MetallicFrog is not online. MetallicFrog
Joined: 22 Feb 2016
Total Posts: 124
25 Feb 2016 03:31 PM
Yes, but for all intents and purposes, they will not see any new changes in the game.

-MetallicFrog | 15,000 posts | Scripter | Builder |
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MightyDantheman is online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
25 Feb 2016 03:31 PM
Let me ask you guys this, if you destroy the player from the player list, will it still count the player as connected to the server? That's the only thing I'm concerned about.


~MightyDantheman
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TaaRt is online. TaaRt
Joined: 26 Apr 2009
Total Posts: 5039
25 Feb 2016 03:32 PM
the client remains connected, the player won't exist anymore
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MightyDantheman is online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
25 Feb 2016 03:35 PM
Kick() it is then.


~MightyDantheman
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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
26 Feb 2016 06:38 AM
Its disconnects all events and references to the object it does not disconnect the connection to the server.
If you destroy them, they will still see the chat, and be able to watch people do things.
And more importantly be able to exploit the game.

Testing this with 1 player is not accurate because the server itself shuts down when it things there are no players in the game.
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Vashta_Nerada is not online. Vashta_Nerada
Joined: 26 Feb 2016
Total Posts: 34
26 Feb 2016 09:12 PM
local whitelist = {["Player"] = true, ["wewewedgfdsgfdg"] = true}

game.Players.PlayerAdded:connect(function(plr)

if whitelist[plr.Name] then

plr:Kick()

end

end)


xCL_
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ElectroTM is not online. ElectroTM
Joined: 23 Nov 2012
Total Posts: 1135
26 Feb 2016 09:19 PM
^ that kicks players for being on the whitelist.


y-y-you too...
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Vashta_Nerada is not online. Vashta_Nerada
Joined: 26 Feb 2016
Total Posts: 34
26 Feb 2016 09:22 PM
@block, whoops, thanks for noticing my mistake, I am half asleep at the moment.

local whitelist = {["Player"] = true, ["rhghgfdfgfrgr"] = true}

game.Players.PlayerAdded:connect(function(plr)

if whitelist[plr.Name] then

print(plr.Name.." Is Whitelisted")

else

print(plr..Name.." Isn't Whitelisted")
plr:Kick("Bon Voyage!")

end

end)


xCL_
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Vashta_Nerada is not online. Vashta_Nerada
Joined: 26 Feb 2016
Total Posts: 34
26 Feb 2016 09:22 PM
accidently added a extra dot, beware of that


xCL_
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Crimsonal is online. Crimsonal
Joined: 23 Apr 2011
Total Posts: 1795
26 Feb 2016 09:24 PM
local Whitelist = {}

function searchTable(table, string)
for i,v in next,table do
if v:lower() == string:lower() then
return true
end
end
return false
end

game.Players.PlayerAdded:connect(function(Player)
if not searchTable(Whitelist, Player.Name) then
Player:Kick()
end
end
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