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Questions About FE

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Poine is not online. Poine
Joined: 14 Aug 2011
Total Posts: 391
26 Feb 2016 04:11 AM

1 - Will Enabling FE change anything else except for LocalScripts not being able to change the server scripts/bricks etc.

2- Will Enabling FE cause LocalScripts to fail to gather information? Like a block's trasparency value etc.

3 - Will Enabling FE cause any lag?


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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
26 Feb 2016 05:28 AM
1. Yes, things in StarterGui that get copied when a player spawns only exist for that player.

2. No.

3. Not really.


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WoolHat is not online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
26 Feb 2016 05:30 AM
There are some weird things that FE changes when it probably shouldn't. Click detectors don't work (for the mostpart) and a keepguionrespawn boolean doesn't work as well.

FE still has access to all of the objects that the client can see. So yes, properties can be accessed in local scripts.

For the most part, it will only cause lag if you're using it improperly. But remote functions do have a bit of a delay.
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kni0002 is not online. kni0002
Joined: 20 May 2011
Total Posts: 602
26 Feb 2016 06:58 AM
Fe does cause some physics lag if theres more then 1 player
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colbert2677 is not online. colbert2677
Joined: 28 Feb 2010
Total Posts: 1380
26 Feb 2016 07:10 AM
Don't understand why you'd use a client sided script for a global sided service anyway but okay.
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WoolHat is not online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
26 Feb 2016 07:30 AM
@colbert who/what are ya talking about
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
26 Feb 2016 08:02 AM
"Fe does cause some physics lag if theres more then 1 player"

Wrong.


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
26 Feb 2016 08:10 AM
"Click detectors don't work (for the most part)"

Wrong. You handle the click detectors client sided.

"KeepGuiOnRespawn"

Isn't such a thing.

"ResetPlayerGuiOnSpawn" will still work

"FE still has access"

This doesn't make sense. FE is a property, not an object or a script.

Server Sided scripts have access to any object under the player but thats it. They don't have access to the PlayerGui, Backpack, etc.
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hkep is not online. hkep
Joined: 19 Jul 2014
Total Posts: 550
26 Feb 2016 09:45 AM
FE causes server sided scripts to not see the PlayerScripts object.

What people don't know is that FE actually does. It removes the ClientReplicator under NetworkService, so that there is only ServerReplicator.

Questions:

Does ReplicatedFirst run normally?

Can the server see PlayerGui's children?

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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
26 Feb 2016 09:50 AM
No the server can't see playerGu.
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WoolHat is not online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
26 Feb 2016 09:57 AM
@time

It's a miscellaneous variable that I could not recall the name of. So I tried to make its function as clear as possible (accidentally reversed the name, but you still got it!). Disabling the ResetGuiOnRespawn does not work with FE on server tests, and the guis still reset, last I checked. Try it out, that'd help a lot of problems if I'm wrong.

Also, you quoted it so I'm guessing you read it when I said "for the mostpart". That means that there are situations, like the one you described, that do not work as they usually do.

And lastly, did you read question 2? It's asking if local scripts can acquire information from the workspace. They most certainly can.

All of my responses were in order of the questions asked, if that caused any confusion.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
26 Feb 2016 10:06 AM
"What people don't know is that FE actually does. It removes the ClientReplicator under NetworkService, so that there is only ServerReplicator."

Documentation? Because there is still plenty of automatic client-action replication going on with FE on.


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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
26 Feb 2016 10:18 AM
Remember, lag is not the same thing as latency.

Generally, when filtering is enabled, you will experience higher-than-usual latency due to extended use of RemoteObjects.

Enjoying your stay at the Scripters Forum? Join this! http://www.roblox.com/My/Groups.aspx?gid=2582784
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
26 Feb 2016 10:20 AM
"Remember, lag is not the same thing as latency."

It's the same thing
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
26 Feb 2016 10:29 AM
It is the same thing, but typically people use latency to refer to slow connection, and lag to refer to low FPS.


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