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Re: DataStore Problem

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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 06:45 PM
-- Trails
local Roblox = game:GetService("DataStoreService"):GetDataStore("Roblox")
local Doge = game:GetService("DataStoreService"):GetDataStore("Doge")
local AnnoyingDog = game:GetService("DataStoreService"):GetDataStore("Annoying Dog")
local Temmie = game:GetService("DataStoreService"):GetDataStore("Temmie")
local SpookyScarySkeleton = game:GetService("DataStoreService"):GetDataStore("SpookyScarySkeleton")
local Sanic = game:GetService("DataStoreService"):GetDataStore("Sanic")

--Money
local Money = game:GetService("DataStoreService"):GetDataStore("Money")

function saveMoney(player)
Money:SetAsync(player.UserId, player.PlayerImage.Money.ScrollingFrame.Money.Value)
end

function loadMoney(player)
local MoneyAmount = Money:GetAsync(player.UserId)
if MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value = MoneyAmount
elseif not MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value = 0
end
end

function saveTrails(player)
Roblox:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Doge:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
AnnoyingDog:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Temmie:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
SpookyScarySkeleton:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Sanic:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
end

function loadTrails(player)
local Trail1 = Roblox:GetAsync(player.UserId)
local Trail2 = Doge:GetAsync(player.UserId)
local Trail3 = AnnoyingDog:GetAsync(player.UserId)
local Trail4 = Temmie:GetAsync(player.UserId)
local Trail5 = SpookyScarySkeleton:GetAsync(player.UserId)
local Trail6 = Sanic:GetAsync(player.UserId)

if Trail1 == true then
player.PlayerGui.Trails.ImageLabel.Roblox.Value = Trail1
end
if Trail2 == true then
player.PlayerGui.Trails.ImageLabel.Doge.Value = Trail2
end
if Trail3 == true then
player.PlayerGui.Trails.ImageLabel["AnnoyingDog"].Value = Trail3
end
if Trail4 == true then
player.PlayerGui.Trails.ImageLabel.Temmie.Value = true
end
if Trail5 == true then
player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value = Trail4
end
if Trail6 == true then
player.PlayerGui.Trails.ImageLabel.Sanic.Value = Trail5
end
end

function onPlayerEntered(newPlayer)
loadTrails(newPlayer)
loadMoney(newPlayer)
end

game.Players.PlayerAdded:connect(onPlayerEntered)

function onPlayerRemoved(newPlayer)
saveTrails(newPlayer)
saveMoney(newPlayer)
end

game.Players.PlayerRemoving:connect(onPlayerRemoved)
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 06:47 PM
it wont save the data
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 06:54 PM
plz help someone
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 07:01 PM
-- Trails
local Roblox = game:GetService("DataStoreService"):GetDataStore("Roblox")
local Doge = game:GetService("DataStoreService"):GetDataStore("Doge")
local AnnoyingDog = game:GetService("DataStoreService"):GetDataStore("Annoying Dog")
local Temmie = game:GetService("DataStoreService"):GetDataStore("Temmie")
local SpookyScarySkeleton = game:GetService("DataStoreService"):GetDataStore("SpookyScarySkeleton")
local Sanic = game:GetService("DataStoreService"):GetDataStore("Sanic")

--Money
local Money = game:GetService("DataStoreService"):GetDataStore("Money")

function saveMoney(player)
Money:SetAsync(player.UserId, player.PlayerImage.Money.ScrollingFrame.Money.Value)
end

function loadMoney(player)
local MoneyAmount = Money:GetAsync(player.UserId)
if MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value = MoneyAmount
elseif not MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value = 0
end
end

function saveTrails(player)
Roblox:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Doge:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
AnnoyingDog:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Temmie:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
SpookyScarySkeleton:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Sanic:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
end

function loadTrails(player)
local Trail1 = Roblox:GetAsync(player.UserId)
local Trail2 = Doge:GetAsync(player.UserId)
local Trail3 = AnnoyingDog:GetAsync(player.UserId)
local Trail4 = Temmie:GetAsync(player.UserId)
local Trail5 = SpookyScarySkeleton:GetAsync(player.UserId)
local Trail6 = Sanic:GetAsync(player.UserId)

if Trail1 == true then
player.PlayerGui.Trails.ImageLabel.Roblox.Value = Trail1
end
if Trail2 == true then
player.PlayerGui.Trails.ImageLabel.Doge.Value = Trail2
end
if Trail3 == true then
player.PlayerGui.Trails.ImageLabel["AnnoyingDog"].Value = Trail3
end
if Trail4 == true then
player.PlayerGui.Trails.ImageLabel.Temmie.Value = Trail4
end
if Trail5 == true then
player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value = Trail5
end
if Trail6 == true then
player.PlayerGui.Trails.ImageLabel.Sanic.Value = Trail6
end
end

function onPlayerEntered(newPlayer)
loadTrails(newPlayer)
loadMoney(newPlayer)
end

game.Players.PlayerAdded:connect(onPlayerEntered)

function onPlayerRemoved(newPlayer)
saveTrails(newPlayer)
saveMoney(newPlayer)
end

game.Players.PlayerRemoving:connect(onPlayerRemoved)

i join the place and wait for it to change my money then when it does change my money i leave and rejoin and my money is back to 0
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 07:37 PM
-- Trails
local Roblox = game:GetService("DataStoreService"):GetDataStore("Roblox")
local Doge = game:GetService("DataStoreService"):GetDataStore("Doge")
local AnnoyingDog = game:GetService("DataStoreService"):GetDataStore("Annoying Dog")
local Temmie = game:GetService("DataStoreService"):GetDataStore("Temmie")
local SpookyScarySkeleton = game:GetService("DataStoreService"):GetDataStore("SpookyScarySkeleton")
local Sanic = game:GetService("DataStoreService"):GetDataStore("Sanic")

--Money
local Money = game:GetService("DataStoreService"):GetDataStore("Money")

function saveMoney(player)
Money:SetAsync(player.UserId, player.PlayerImage.Money.ScrollingFrame.Money.Value.Value)
end

function loadMoney(player)
local MoneyAmount = Money:GetAsync(player.UserId)
if MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value.Value = MoneyAmount
elseif not MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value.Value = 0
end
end

function saveTrails(player)
Roblox:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Doge:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
AnnoyingDog:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Temmie:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
SpookyScarySkeleton:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Sanic:SetAsync(player.UserId, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
end

function loadTrails(player)
local Trail1 = Roblox:GetAsync(player.UserId)
local Trail2 = Doge:GetAsync(player.UserId)
local Trail3 = AnnoyingDog:GetAsync(player.UserId)
local Trail4 = Temmie:GetAsync(player.UserId)
local Trail5 = SpookyScarySkeleton:GetAsync(player.UserId)
local Trail6 = Sanic:GetAsync(player.UserId)

if Trail1 == true then
player.PlayerGui.Trails.ImageLabel.Roblox.Value = Trail1
end
if Trail2 == true then
player.PlayerGui.Trails.ImageLabel.Doge.Value = Trail2
end
if Trail3 == true then
player.PlayerGui.Trails.ImageLabel["AnnoyingDog"].Value = Trail3
end
if Trail4 == true then
player.PlayerGui.Trails.ImageLabel.Temmie.Value = Trail4
end
if Trail5 == true then
player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value = Trail5
end
if Trail6 == true then
player.PlayerGui.Trails.ImageLabel.Sanic.Value = Trail6
end
end

function onPlayerEntered(newPlayer)
loadTrails(newPlayer)
loadMoney(newPlayer)
end

game.Players.PlayerAdded:connect(onPlayerEntered)

function onPlayerRemoved(newPlayer)
saveTrails(newPlayer)
saveMoney(newPlayer)
end

game.Players.PlayerRemoving:connect(onPlayerRemoved)

can someone please help? It wont save or load the data
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:03 PM
please anyone?
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62GB is not online. 62GB
Joined: 03 Oct 2011
Total Posts: 4157
24 Feb 2016 08:05 PM
Idk but put this at the bottom (keep it if it doesn't fix the problem anyway, when using datastores you should use this)


game.OnClose = function() wait(10) end
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62GB is not online. 62GB
Joined: 03 Oct 2011
Total Posts: 4157
24 Feb 2016 08:06 PM
Also I noticed a bug in which could be the issue. When you set the async, for the keys you did 'player.UserId'

UserId isn't capitalized. Here's the proper spelling: userId

Lua is case-sensitive.
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:07 PM
ok thx and ill see if it fixes the problem
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:08 PM
ok I fixed the userid issue to and I'm gonna test if it fixed the datastore
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:09 PM
It didn't fix the problem, but thx for the idea. do u have any other ideas that might fix the problem?
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62GB is not online. 62GB
Joined: 03 Oct 2011
Total Posts: 4157
24 Feb 2016 08:11 PM
Well those were the main ones. You are using get and set async ALOT for many datastores. You should try to merge them into one datastore and use set and get async as minimal as possible.

You can use tables.

here's an example of how you'd save a table to datastores:


datastore:SetAsync(key, {2,3,4,player.Something.Value})

local get = datastore:GetAsync(key)

if get then

print(get[1]) > 2
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:15 PM
like local key = {Roblox, Doge, AnnoyingDog, Temmie, SpookyScarySkeleton, Sanic}
?
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:16 PM
if not the what would key be defined as?
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:18 PM
where did you get 2 3 4
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:19 PM
There is so many different DataStores because each one is a different trail
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TaaRt is online. TaaRt
Joined: 26 Apr 2009
Total Posts: 5039
24 Feb 2016 08:19 PM
unsuccessful troll is unsuccessful
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:25 PM
I cant figure out whats wrong. I'm not even sure if it matters how many times you use Async. Plz help I really need to fix this
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:27 PM
-- Trails
local Roblox = game:GetService("DataStoreService"):GetDataStore("Roblox")
local Doge = game:GetService("DataStoreService"):GetDataStore("Doge")
local AnnoyingDog = game:GetService("DataStoreService"):GetDataStore("Annoying Dog")
local Temmie = game:GetService("DataStoreService"):GetDataStore("Temmie")
local SpookyScarySkeleton = game:GetService("DataStoreService"):GetDataStore("SpookyScarySkeleton")
local Sanic = game:GetService("DataStoreService"):GetDataStore("Sanic")

datastore:SetAsync(key, {2,3,4,player.Something.Value})
--Money
local Money = game:GetService("DataStoreService"):GetDataStore("Money")

function saveMoney(player)
Money:SetAsync(player.userid, player.PlayerImage.Money.ScrollingFrame.Money.Value.Value)
end

function loadMoney(player)
local MoneyAmount = Money:GetAsync(player.userid)
if not MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value.Value = 0
else
player.PlayerGui.Money.ScrollingFrame.Money.Value.Value = MoneyAmount
end
end

function saveTrails(player)
Roblox:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Doge:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel.Doge.Value)
AnnoyingDog:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel["Annoying Dog"].Value)
Temmie:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel.Temmie.Value)
SpookyScarySkeleton:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value)
Sanic:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel.Sanic.Value)
end

function loadTrails(player)
local Trail1 = Roblox:GetAsync(player.userid)
local Trail2 = Doge:GetAsync(player.userid)
local Trail3 = AnnoyingDog:GetAsync(player.userid)
local Trail4 = Temmie:GetAsync(player.userid)
local Trail5 = SpookyScarySkeleton:GetAsync(player.userid)
local Trail6 = Sanic:GetAsync(player.userid)

if Trail1 == true then
player.PlayerGui.Trails.ImageLabel.Roblox.Value = Trail1
end
if Trail2 == true then
player.PlayerGui.Trails.ImageLabel.Doge.Value = Trail2
end
if Trail3 == true then
player.PlayerGui.Trails.ImageLabel["AnnoyingDog"].Value = Trail3
end
if Trail4 == true then
player.PlayerGui.Trails.ImageLabel.Temmie.Value = Trail4
end
if Trail5 == true then
player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value = Trail5
end
if Trail6 == true then
player.PlayerGui.Trails.ImageLabel.Sanic.Value = Trail6
end
end

function onPlayerEntered(newPlayer)
newPlayer:WaitForDataReady()
loadTrails(newPlayer)
loadMoney(newPlayer)
end

game.Players.PlayerAdded:connect(onPlayerEntered)

function onPlayerRemoved(newPlayer)
saveTrails(newPlayer)
saveMoney(newPlayer)
end

game.Players.PlayerRemoving:connect(onPlayerRemoved)

game.OnClose = function() wait(10) end

just found another problem that I fixed above. I made the saveTrails function save all save the value of one trail
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:28 PM
-- Trails
local Roblox = game:GetService("DataStoreService"):GetDataStore("Roblox")
local Doge = game:GetService("DataStoreService"):GetDataStore("Doge")
local AnnoyingDog = game:GetService("DataStoreService"):GetDataStore("Annoying Dog")
local Temmie = game:GetService("DataStoreService"):GetDataStore("Temmie")
local SpookyScarySkeleton = game:GetService("DataStoreService"):GetDataStore("SpookyScarySkeleton")
local Sanic = game:GetService("DataStoreService"):GetDataStore("Sanic")

--Money
local Money = game:GetService("DataStoreService"):GetDataStore("Money")

function saveMoney(player)
Money:SetAsync(player.userid, player.PlayerImage.Money.ScrollingFrame.Money.Value.Value)
end

function loadMoney(player)
local MoneyAmount = Money:GetAsync(player.userid)
if not MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value.Value = 0
else
player.PlayerGui.Money.ScrollingFrame.Money.Value.Value = MoneyAmount
end
end

function saveTrails(player)
Roblox:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel.Roblox.Value)
Doge:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel.Doge.Value)
AnnoyingDog:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel["Annoying Dog"].Value)
Temmie:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel.Temmie.Value)
SpookyScarySkeleton:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value)
Sanic:SetAsync(player.userid, player.PlayerGui.Trails.ImageLabel.Sanic.Value)
end

function loadTrails(player)
local Trail1 = Roblox:GetAsync(player.userid)
local Trail2 = Doge:GetAsync(player.userid)
local Trail3 = AnnoyingDog:GetAsync(player.userid)
local Trail4 = Temmie:GetAsync(player.userid)
local Trail5 = SpookyScarySkeleton:GetAsync(player.userid)
local Trail6 = Sanic:GetAsync(player.userid)

if Trail1 == true then
player.PlayerGui.Trails.ImageLabel.Roblox.Value = Trail1
end
if Trail2 == true then
player.PlayerGui.Trails.ImageLabel.Doge.Value = Trail2
end
if Trail3 == true then
player.PlayerGui.Trails.ImageLabel["AnnoyingDog"].Value = Trail3
end
if Trail4 == true then
player.PlayerGui.Trails.ImageLabel.Temmie.Value = Trail4
end
if Trail5 == true then
player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value = Trail5
end
if Trail6 == true then
player.PlayerGui.Trails.ImageLabel.Sanic.Value = Trail6
end
end

function onPlayerEntered(newPlayer)
newPlayer:WaitForDataReady()
loadTrails(newPlayer)
loadMoney(newPlayer)
end

game.Players.PlayerAdded:connect(onPlayerEntered)

function onPlayerRemoved(newPlayer)
saveTrails(newPlayer)
saveMoney(newPlayer)
end

game.Players.PlayerRemoving:connect(onPlayerRemoved)

game.OnClose = function() wait(10) end

this is what I have now
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:30 PM
nope still not saving
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:31 PM
any ideas?
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:38 PM
62GB what would I put in the script to put the datastores together in a table and then into one datastore?
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62GB is not online. 62GB
Joined: 03 Oct 2011
Total Posts: 4157
24 Feb 2016 08:48 PM
Mmm. I gave you an example on how it would be done if you were gonna try to use only 1 datastore to save everything.
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noobloser101 is not online. noobloser101
Joined: 29 Nov 2014
Total Posts: 245
24 Feb 2016 08:58 PM
-- Trails
local Roblox = game:GetService("DataStoreService"):GetDataStore("Roblox")[1]
local Doge = game:GetService("DataStoreService"):GetDataStore("Doge")[2]
local AnnoyingDog = game:GetService("DataStoreService"):GetDataStore("Annoying Dog")[3]
local Temmie = game:GetService("DataStoreService"):GetDataStore("Temmie")[4]
local SpookyScarySkeleton = game:GetService("DataStoreService"):GetDataStore("SpookyScarySkeleton")[5]
local Sanic = game:GetService("DataStoreService"):GetDataStore("Sanic")[6]

local DataStore = game:GetService("DataStoreService")
local key = player.userid

--Money
local Money = game:GetService("DataStoreService"):GetDataStore("Money")

function saveMoney(player)
Money:SetAsync(player.userid, player.PlayerImage.Money.ScrollingFrame.Money.Value.Value)
end

function loadMoney(player)
local MoneyAmount = Money:GetAsync(player.userid)
if not MoneyAmount then
player.PlayerGui.Money.ScrollingFrame.Money.Value.Value = 0
else
player.PlayerGui.Money.ScrollingFrame.Money.Value.Value = MoneyAmount
end
end

function saveTrails(player)
DataStore:SetAsync(key,{1,2,3,4,5,6, player.PlayerGui.Trails.ImageLabel.Roblox.Value,player.PlayerGui.Trails.ImageLabel.Doge.Value, player.PlayerGui.Trails.ImageLabel["Annoying Dog"].Value,player.PlayerGui.Trails.ImageLabel.Temmie.Value,player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value,player.PlayerGui.Trails.ImageLabel.Sanic.Value})
end

function loadTrails(player)
local get = DataStore:GetAsync(key)

if get[1] == true then
player.PlayerGui.Trails.ImageLabel.Roblox.Value = get[1]
end
if get[2] == true then
player.PlayerGui.Trails.ImageLabel.Doge.Value = get[2]
end
if get[3] == true then
player.PlayerGui.Trails.ImageLabel["AnnoyingDog"].Value = get[3]
end
if get[4] == true then
player.PlayerGui.Trails.ImageLabel.Temmie.Value = get[4]
end
if get[5] == true then
player.PlayerGui.Trails.ImageLabel["Spooky Scary Skeleton"].Value = get[5]
end
if get[6] == true then
player.PlayerGui.Trails.ImageLabel.Sanic.Value = get[6]
end
end

function onPlayerEntered(newPlayer)
newPlayer:WaitForDataReady()
loadTrails(newPlayer)
loadMoney(newPlayer)
end

game.Players.PlayerAdded:connect(onPlayerEntered)

function onPlayerRemoved(newPlayer)
saveTrails(newPlayer)
saveMoney(newPlayer)
end

game.Players.PlayerRemoving:connect(onPlayerRemoved)

game.OnClose = function() wait(10) end

like this?
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