sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 24 Feb 2016 12:20 AM |
All humanoids have a value called "target point". For players this is equivalent to mouse.hit.p and can be accessed through the player's humanoid.
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OzzyFin
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| Joined: 07 Jun 2011 |
| Total Posts: 3600 |
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| 24 Feb 2016 12:21 AM |
| except that it won't replicate with FE |
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| 24 Feb 2016 12:21 AM |
I don't think that's what "TargetPoint" is for. http://wiki.roblox.com/index.php?title=API:Class/Humanoid/TargetPoint |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 24 Feb 2016 12:26 AM |
Also this can be used for things like AimBot in NPCs
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OzzyFin
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| Joined: 07 Jun 2011 |
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| 24 Feb 2016 12:27 AM |
| how does server have anything to do with "aimbot" which is handled client side |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 24 Feb 2016 12:29 AM |
I tested it and it did exactly what I said. I also tried it with some NPC that have "WalkTo" in them and the WalkToPosition is different from the TargetPoint.
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sonihi
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| Joined: 27 Jun 2009 |
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| 24 Feb 2016 12:34 AM |
Okay I owe all you guys an apology: IT only works with tools enabled. However at that it does work with filteringenabled.
"how does server have anything to do with "aimbot" which is handled client side" NPCS damnit. I tried some adapting of tools, and found it works to make them aim at the player.
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OzzyFin
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| Joined: 07 Jun 2011 |
| Total Posts: 3600 |
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| 24 Feb 2016 12:38 AM |
misread
how does mouse's position have anything to do with where npcs look and no, it doesn't replicate with FE when changed client side |
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