ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
|
| 22 Feb 2016 08:06 PM |
Can someone link me to the section in the wiki, or a video which explains how to make and use custom spirits in Roblox?
Thanks. |
|
|
| Report Abuse |
|
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
| |
|
Contrary
|
  |
| Joined: 08 Jan 2011 |
| Total Posts: 1306 |
|
| |
|
rvox
|
  |
| Joined: 18 Feb 2011 |
| Total Posts: 5380 |
|
|
| 22 Feb 2016 08:54 PM |
gotta script a ouija board
|
|
|
| Report Abuse |
|
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
|
| 22 Feb 2016 08:55 PM |
| Sorry, that is what it is referred to as in my other game engine, in Roblox it is, "Character Appearance Override" |
|
|
| Report Abuse |
|
|
Contrary
|
  |
| Joined: 08 Jan 2011 |
| Total Posts: 1306 |
|
| |
|
|
| 22 Feb 2016 08:59 PM |
spirit1 = Instance.new("Ghost")
you can find the character appearance override when configuring your place, under 'permissions'
|
|
|
| Report Abuse |
|
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
| |
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
| |
|
|
| 23 Feb 2016 06:24 AM |
I don't think you need a whole wiki page, it's pretty simple It is like workspace.playername.Bodycolors or workspace.playername.Shirt to change those things
so like check the character appearance override
you will need to use CharacterAdded: http://wiki.roblox.com/index.php?title=API:Class/Player/CharacterAdded
so like
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character.Bodycolors.blah = blahblah character.Shirt.textureblah =assetblahblah end) end) |
|
|
| Report Abuse |
|
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
|
| 23 Feb 2016 06:33 AM |
| I'm not good at explaining, but I mean changing the character model to a custom one? If that is better, so a robloxian with elbows for example |
|
|
| Report Abuse |
|
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
| |
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
| |
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
| |
|
ferano
|
  |
| Joined: 23 Nov 2008 |
| Total Posts: 5094 |
|
| |
|
Sypr
|
  |
| Joined: 14 Feb 2013 |
| Total Posts: 556 |
|
|
| 23 Feb 2016 08:57 PM |
| just delete the plays character and insert a model into workspace, then just have a localscript for player inputs= and server script for animating and actually doing it? |
|
|
| Report Abuse |
|
|
FrostOver
|
  |
| Joined: 20 Jun 2013 |
| Total Posts: 299 |
|
|
| 23 Feb 2016 09:01 PM |
game.Players.PlayerAdded:connect(function(plr) plr.Character:Destroy(); plr.Character = CustomCharacter; end) |
|
|
| Report Abuse |
|
|