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| 22 Feb 2016 07:31 PM |
How do I MAKE LOTS OF BLOOD when a player is damaged ? Custom particles ?
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| 22 Feb 2016 09:18 PM |
player = game.Players.localplayer
if player.Humanoid.Health == 90 then do game.workspace.Instance.new("Part").name = Blood1
blood1.BrickColor = red Blood1.size = 1,1,1 Blood1.position = player.position(1,0,0) --I suc at position dont judge
end
player = game.Players.localplayer
if player.Humanoid.Health == 80then do game.workspace.Instance.new("Part").name = Blood1
blood1.BrickColor = red Blood1.size = 2,2,2 Blood1.position = player.position(1,0,0)--I suc at position dont judge
end
NOTE: THIS IS NOT TESTED MAY HAVE SOME ERRORS! |
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Contrary
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| Joined: 08 Jan 2011 |
| Total Posts: 1306 |
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| 22 Feb 2016 09:19 PM |
| Do you want like a blood spray effect, or actual blood stains? Custom particles would be good for blood spray, but for actual blood stains you'd be best off creating part instances. |
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| 22 Feb 2016 09:30 PM |
i was thinking of blood sprays
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