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Re: Meshes vs. Unions

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ShahDarius is not online. ShahDarius
Joined: 28 Oct 2011
Total Posts: 83
22 Feb 2016 08:17 AM
Would a large amount of meshes lag more than a large amount of unions?

I'm trying to make some nice looking grass, and I have the choice of mesh or solid modeling.

And on a side note, if scripts were in every mesh or every Union, how much more would it lag?
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alphaboy299 is not online. alphaboy299
Joined: 15 Jun 2013
Total Posts: 1496
22 Feb 2016 08:58 AM
Meshes would be better as unions glitch in loading and also are very glitchy.If there are a lot of parts with scripts then it would cause quite some lag.It's better to use one script to control all the parts.
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ShahDarius is not online. ShahDarius
Joined: 28 Oct 2011
Total Posts: 83
22 Feb 2016 09:58 AM
Good point, how could I use one script to control 800+ meshes though?
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exstrimist is online. exstrimist
Joined: 18 May 2013
Total Posts: 9815
22 Feb 2016 10:10 AM
Put the code inside of them or have them with the same name for movement. Which with the same name might not work
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alphaboy299 is not online. alphaboy299
Joined: 15 Jun 2013
Total Posts: 1496
22 Feb 2016 11:08 AM
Just check if the part has the same mesh you're using in the script and run it in all of them.
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