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| 22 Feb 2016 08:17 AM |
Would a large amount of meshes lag more than a large amount of unions?
I'm trying to make some nice looking grass, and I have the choice of mesh or solid modeling.
And on a side note, if scripts were in every mesh or every Union, how much more would it lag? |
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| 22 Feb 2016 08:58 AM |
| Meshes would be better as unions glitch in loading and also are very glitchy.If there are a lot of parts with scripts then it would cause quite some lag.It's better to use one script to control all the parts. |
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| 22 Feb 2016 09:58 AM |
| Good point, how could I use one script to control 800+ meshes though? |
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| 22 Feb 2016 10:10 AM |
Put the code inside of them or have them with the same name for movement. Which with the same name might not work
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| 22 Feb 2016 11:08 AM |
| Just check if the part has the same mesh you're using in the script and run it in all of them. |
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