spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 21 Feb 2016 01:07 AM |
So i tried this in a server script in workspace:
game.CoreGui.Changed:connect(function() local StarterGui = game:GetService('StarterGui') wait(20) if StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All == false) then StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All == true) end
end)
still doesn't work. Any ideas.
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XThane
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| Joined: 08 Apr 2009 |
| Total Posts: 2702 |
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| 21 Feb 2016 01:29 AM |
You can't access CoreGui from a serverscript.\
And you need to use :etCoreGuiEnabled to determine if it's true or false.
And to set it, you use:
:SetCoreGuiEnabled(Enum.CoreGuiType.All,true)
~ Who's awesome, you're awesome ~ |
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XThane
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| Joined: 08 Apr 2009 |
| Total Posts: 2702 |
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| 21 Feb 2016 01:30 AM |
etCGoreGuiEnabled to determine*
I made a typo.
~ Who's awesome, you're awesome ~ |
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XThane
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| Joined: 08 Apr 2009 |
| Total Posts: 2702 |
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| 21 Feb 2016 01:30 AM |
STUPID KEYBOARD!
GetCoreGuiEnabled*
~ Who's awesome, you're awesome ~ |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 21 Feb 2016 01:31 AM |
Lol thanks i fix and i just put in a local script in starterplayersscripts to make it easy lol.
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