Baya
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| Joined: 16 Feb 2009 |
| Total Posts: 12044 |
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| 20 Feb 2016 08:58 AM |
| I would like to make a script where players cannot take any damage away with a sword from each other but can take away damage to other things eg Zombies. |
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Baya
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| Joined: 16 Feb 2009 |
| Total Posts: 12044 |
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Baya
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| Joined: 16 Feb 2009 |
| Total Posts: 12044 |
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adzz123
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| Joined: 11 Jun 2011 |
| Total Posts: 260 |
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| 20 Feb 2016 09:03 AM |
Do you have any knowledge in scripting?
Just a question.
There are 10 types of people in this world. Those that understand binary and those that don't. |
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Baya
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| Joined: 16 Feb 2009 |
| Total Posts: 12044 |
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| 20 Feb 2016 09:05 AM |
| used to script but forgot nearly everything xd |
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| 20 Feb 2016 09:06 AM |
all i read was 'Never learned how and paid people to do it for me'
local strings = [[string.ClutchDeveloper() and string.GavAttack12()]] |
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Baya
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| Joined: 16 Feb 2009 |
| Total Posts: 12044 |
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adzz123
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| Joined: 11 Jun 2011 |
| Total Posts: 260 |
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| 20 Feb 2016 09:13 AM |
Well one could get the name of a character by creating a parameter in a function then calling it e.g function hitType (thing) then thing.name or body type or something that differentiates the zombies from the humans and then only let it hit zombies.
There are 10 types of people in this world. Those that understand binary and those that don't. |
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Baya
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| Joined: 16 Feb 2009 |
| Total Posts: 12044 |
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