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Re: Filter Testing... (Halp?)

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benzo2 is not online. benzo2
Joined: 02 Jun 2008
Total Posts: 18020
19 Feb 2016 08:27 PM
Finished it, still having filter issues despite changing, what I thought, were key words. Doing this on phone, as in it's somewhat difficult and slow, so help copying and pasting until the word(s) is/are found would be appreciated.

Here's the link to my exact post, minus some last details I'll add.

http://piratepad.net/AQqUXlioXU
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benzo2 is not online. benzo2
Joined: 02 Jun 2008
Total Posts: 18020
19 Feb 2016 08:30 PM
Story/Lore:

"TONIGHT!" Began the president, on live Q-stream across all of human space, "We celebrate the beginning of a new era, a new reign of prosperity. The old regime was corrupt, useless, and we have deposed all those who perpetrated such a crime against humanity! In the months since the chaos that you all know of, that engulfed the senate and burned the Senate Halls to the ground, a new order has risen! Tonight, I vow to destroy the terrible ARCH weapons systems, known to many of you as mechs. G-LAW will never stop in our mission to eliminate these, and thus we must destroy those planets that do possess them and will not submit to us!"

The stream ends. Then another message lights up the room, and another after it. Text only, the glowing letters only barely readable in the absence of light. "New president and staff conducted coup of old government. Confirmed all ministers are dead, plus most of the previous senate and their staff. Those that remain are in hiding in the Farside Federation."

---

That message, and the birth of a new age, was first broadcasted nearly a decade ago, though you can remember it like it was yesterday.

G-LAW's theory was peace through violence, and in a sense, they were right. However, after a decade of warfare against the Federation, ARCH Mobile Suit usage on the battlefield has only increased.

Promise of a near peace was assured as G-LAW prepared to reveal a new ARCH prototype, though G-LAW never received it after research completion.

Believing the Cruiser containing the ARCH to be lost among the Crescent Belt, G-LAW has spent the last year sending fleet upon fleet to ravage the already weak system, bringing rise to an organized gorilla war group calling themselves the Crescent Crusade.

Fearing this weapon will be pointed upon them, the Farsiders Federation was quick to give chase into the Crescent Belt, often offering supplies and weaponry, even ARCH suits to the Crusade to help hinder G-LAW's progress.

You, as a pilot of [Enter Faction], have been called to the Crescent Belt System to assist in battle. Time to get in the ARCH and head off, one last time.
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benzo2 is not online. benzo2
Joined: 02 Jun 2008
Total Posts: 18020
19 Feb 2016 08:33 PM
Factions:

The CC - Mostly consisting of citizens of the CB System, the CC seeks to bring life back to a once-rich planet system, long since pillaged for resources. Usually scavaging G-LAW wreckage to create ARCH suits, the Farsiders Federation has been more than generous to those opposing G-LAW.
-Primary Location(s) - Crescent Belt System

G-LAW - A large coalition of planets, the- Galactic Liberation Against Weaponry believes in a safer galaxy through complete annihilation of all mech weaponry outside of the coalition. Often viewed as a shadowy government, many know democracy gives way to dictatorship. But peace is worth any price.
-Primary Locations - Tethan, Murgon.

The Farside Federation - Planets too far or otherwise resistant to G-LAW influence and regulations often find themselves associated by common interests, knowing their homes will suffer the same as those on The Crescent Belt should they submit.
-Primary Locations - Proxima, Thrakos.
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benzo2 is not online. benzo2
Joined: 02 Jun 2008
Total Posts: 18020
19 Feb 2016 08:39 PM
Planets:

The CB - A collection of eight planets halfway enfolding Central Space, most have been ravaged and drain for resources, including the only two with survivable conditions.
- Nantaki - A sparse, sand covered planet on the edge of the galaxy, Nantaki has long since lost its natural resources to outside invaders. Denizens of Nantaki often do not stay on the planet long, unless escape is impossible or they remain as proud Crusaders.

- Carphana - A lush green-and-blue planet, approximately 85% of the surface is covered by oceans, though with an additional 25% of artificial landmass. Carphana serves as a heavy supporter of the Cresent Crusade, acting as a refugee planet for any suffering from G-LAW brutality.


"Central Space" - Vast collection of planets located closely to the known universe's sun. While only a handful have survivable climates, many are stripped for resources regardless.
- Murgon - A vast planet of magma and searing gas, G-LAW forces have long controlled the planet as a mass foundry for part production.

- Tethan - Capital of G-LAW government and the primary bulk of military force, Tethran has profitted off the pillaging of other planets for generations. The surface varies from a water and grassland to small pockets of mountain-effect deserts.

- Valisan - The galaxy's largest lumber planet, Valisan was quick to join the G-LAW, before facing the collected powers wrath.

- Capalus - Due to similar sparse, sand conditions as to Nantaki, Capalus was quick to vow allegiance to G-LAW in exchange for better living conditions.

- Demeter - A similar planet to Tethran, though at about twice the size, Demeter serves as serves as a large trade-and-commerce location in G-LAW space.


"Far Reaches" - A small cluster of planets on the furthest reaches of known space.
- Ghazan - With a surface consisting almost entirely of ocean water, a majority of Ghazan's larger settlements exist in isolated domes beneath the water. With many of these domed cities connected via tunnel system, as well as the planet's near position to Central Space, Ghazan often serves as a hidden staging area before a Federation skirmish upon G-LAW forces.

- Jakuta - Covered in lush forestry similar to Valisan, though at a much smaller size, Jakuta serves as an important lumber production location for Federation forces.

- Proxima - Capital location of Federation forces and government, Proxima is primarily covered in a rugged, cliff-riddeled terrain, offering several possible ideas to battlefield strategists.

- Thrakos - Thick smog from war factories have polluted the isolated planet's air over the generations, blanketing the planet in an almost eternal nightfall-like state.

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benzo2 is not online. benzo2
Joined: 02 Jun 2008
Total Posts: 18020
19 Feb 2016 08:42 PM
Mech Design: While describing your mech suit, first declare it as a Heavy, Medium, or Light tiered suit. Describe the mech however you like, categorizing addons and descriptions by; Head, torso, right arm, left arm, movement system/legs.

Heavy: Bulkier armor, low speed rate.
Weight Limit: 30*
Speed: 5*

Medium: Standard armor and speed.
Weight Limit: 25*
Speed: 10*

Light: Lighter armor, exceedingly quick speed.
Weight Limit: 20*
Speed: 15*

- Weight Addons: (These are built into whichever mech part specified)
Cyclic coilgun: 2* ea.
Cluster-rocket pod: 4* per 3
Explosibe-ordinance cyclic coilgun: 5* ea.
High-payload rocket: 6* ea.
Plated shielding unit: 5* ea. (Specify limb, releases a large shield while activated)
Light-Suppression coilgun drones: 5* per 3.
Assault rocket-fed drones: 6* per 2
Smoke canisters: 3* ea.
Limb Spikes/Blade: 1* ea. (2 Spikes per *.)
Hardened armor: 3* per limb.

Speed addons:
Torso jet-thrust system: 5*, Enables unassisted space launch.
Torso wing-flight system: 5*, Enables planetary flight adjustments for gravity change.
Limb large speed thruster: 3* Adds a large speed boost to specified limb.
Limb speed thruster: 2* Adds a moderate speed boost to specified limb.


ARCH Weapons: These are weapons wielded by your mech, rather than built in. You have 10 points to spend, regardless of size tier.

Beam Saber: A staple in melee combat, capable of cutting through nearly anything. 2 points. (2 Max)

CC Crossbow-Shield: (CC only) A shielded wrist-mounted crossbow, fires a powerful beam while spiked as a melee weapon at the end. 1 Point (1 Max)

Federation Scattershot: (FF only) A five-cylinder beam shotgun. "A blast from each of us." 4 points

Heavy Dual-Barrel Railgun: Two massive railguns, one trigger. 5 Points

Heavy-Beam Devastator Rifle: (G-LAW only) A precision rifle that requires a minute to charge, then lets out a devastating five-second blast. 5 Points

Rapid-Beam Assault Rife: Commonly equipped with most assault suits, the R-BAR is a favorite for steady fire and damage. 4 Points

Two-Beam Rifle: A shotgun by design, it is the standardized version of the Federation's Scattershot. 4 Points

Precision Beam Rifle: Standard long-range weapon, acts as a sniper rifle with less punch than G-LAW's Devastator, though without the charge time: 6 Points


ARCH Mobile Suit Design Sheet:
ARCH name -
Size tier -
Primary, secondary, tertiary colors -
Headpiece & visor color -
Torso piece & addons -
Arm pieces and addons -
Legs/Movement system and addons -
Weapons -


CS:
Name -
Age -
Gender -
Faction -
Birth planet -
Appearance -
Weapon preference - (Way too lazy to specify ground weaponry. Do as you will.)
Bio -
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