71428
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| Joined: 06 Aug 2015 |
| Total Posts: 339 |
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| 19 Feb 2016 12:25 PM |
| You can play and stop an animation. But how do you freeze the animation at a certain keyframe? Is it possible? |
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71428
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| Joined: 06 Aug 2015 |
| Total Posts: 339 |
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| 19 Feb 2016 12:29 PM |
| Doesn't pause it. It just resets it back to the original position. |
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| 19 Feb 2016 12:31 PM |
| I do not know without using :lerp though. It is definitely not incorporated into standered roblox API, so you could make a custom animation player? |
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71428
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| Joined: 06 Aug 2015 |
| Total Posts: 339 |
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| 19 Feb 2016 12:33 PM |
| But animations are much easier to make. |
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| 19 Feb 2016 12:35 PM |
yes you can make custom animations although they take a while to learn, mostly welds are used if you want to FilteringEnabled, it gets worse if you want to keyframed custom animations, it's awful bad to create but the result is worth it |
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71428
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| Joined: 06 Aug 2015 |
| Total Posts: 339 |
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| 19 Feb 2016 12:38 PM |
| Yes I know welds can be used. I'm just asking if a solution exists to this problem. Why this isn't part of the API is beyond me. |
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Craftero
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| Joined: 24 Jun 2011 |
| Total Posts: 1451 |
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| 19 Feb 2016 12:57 PM |
Hey. I was looking to do the same thing a few months ago. I came up with a solution, although it may not be the absolute greatest.
Via script, I anchored every Part in the Player's Model, stopped the animation and un-ancored all the Part's again (WalkSpeed = 0 at this time too). Yes, it works and does the job, but to be honest, I believe there must be a better way of doing this as 1/10 times the animation freezes too early/too late.
Shoot me a Message if you manage to find a better solution. I'd love to find a more efficient way of doing this. |
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