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Re: How do builders build complex shapes? Like roads that curve?

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vinboi is not online. vinboi
Joined: 29 Jul 2012
Total Posts: 1278
17 Feb 2016 07:39 PM
So I can only build things that align with the x,y,z axis if that makes sense. How do people add curves to shapes. For example, Ultimate Driving has roads that curve perfectly. And the side walks align and are parallel with the roads and curve too. When I try to make roads like the ones in ultimate driving; corners poke out, and the parts aren't parallel, etc. How do you guys build roads or think TwentyTwoPilots build his roads?




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iiSwoopLoop is not online. iiSwoopLoop
Joined: 05 Jun 2013
Total Posts: 14
17 Feb 2016 08:00 PM
Use "Unions" and "Negate" in the top bar (In Model tab). Say if i have a Cylinder and i have another Cylinder, i'll make one cylinder negate and one that stays the same, and put them in side (however you want them to be) then union them, if this didn't help:

https://www.youtube.com/watch?v=P22jKtwKHIc&feature=youtu.be
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clu37 is not online. clu37
Joined: 27 Mar 2010
Total Posts: 2016
17 Feb 2016 08:02 PM
Unions isn't the only answer, ^.


"So, how's life?" ~ Clu37
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iiSwoopLoop is not online. iiSwoopLoop
Joined: 05 Jun 2013
Total Posts: 14
17 Feb 2016 08:04 PM
I made a YouTube video that showed how to make roads to (How to use Unions and how to make Roads or Sidewalks).
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Kekodeko is not online. Kekodeko
Joined: 27 Jul 2015
Total Posts: 1676
17 Feb 2016 08:09 PM
There's a plugin for that :D!!
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blaketrex is not online. blaketrex
Joined: 30 May 2011
Total Posts: 156
17 Feb 2016 08:09 PM
For roads that make a 90 degree angle, I usually use the two roads then a cylinder put at the angle so it makes a perfect turn. Making sidewalks takes a bit more explanation, but as you get better at building you'll find little tricks to making these things.
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Kekodeko is not online. Kekodeko
Joined: 27 Jul 2015
Total Posts: 1676
17 Feb 2016 08:23 PM
^

Nope... Horrible way of doing it c; Use the plugin!
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vinboi is not online. vinboi
Joined: 29 Jul 2012
Total Posts: 1278
17 Feb 2016 08:30 PM
Thanks for these answers but I know how to use negate to make complex shapes, and I've used twentytwo's road plugin and this other one but they are both very limited. And I can do roads that have 90 degree turns but I can't work with ones that curves; wheter is squiggly curves or they elevate etc.

So say I just want to use a plugin like f3x or cmdutl, it there a set of rules that can help me make these curves like, the angles and brick lengths?


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vinboi is not online. vinboi
Joined: 29 Jul 2012
Total Posts: 1278
17 Feb 2016 08:32 PM
http://www.roblox.com/games/19225632/Seoul-South-Korea-February-2016 Look at her city, her bricks that make the roads are parallel to each other. When her roads curve, there are no jagged corners coming out. She is never online so I can't ask her


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tallajay11 is not online. tallajay11
Joined: 03 Jan 2012
Total Posts: 2274
17 Feb 2016 08:42 PM
There are many ways to make curved roads such as flattening a cylinder and placing it in a corner for a curved road corner. Or you can use the plugin, use solid modelling or place blocks at a good angle
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Tigeon is not online. Tigeon
Joined: 24 May 2013
Total Posts: 4222
17 Feb 2016 08:44 PM
Gapfill And ResizeAlign by Stravant


𝐓𝐞𝐥𝐥 me, did you fall from a shooting star, one without a permanent scar?
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HonorIsRedeemed is not online. HonorIsRedeemed
Joined: 28 Jan 2015
Total Posts: 31
17 Feb 2016 08:59 PM
1. Unions.

1. Get some parts arranged.
2. Get some more parts arranged, and these "more parts" will be the hole you want to
make.
3. Select all the "more parts" and click "Negate." all these selected parts should
turn pink and become what is known as NegativeParts.
4. Select the NegativeParts and the regular ones and click "Union." if this does not
work, try making multiple unions.
5. To get rid of a Union and revert it to its original form, click "Seperate."
All buttons involving unions (Negate, Union, Seperate) are found in the MODEL tab.

2. Very, very, very, VERY tiny parts.



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ProjectSlayer is not online. ProjectSlayer
Joined: 04 Oct 2012
Total Posts: 10148
17 Feb 2016 09:00 PM
Scripting, unions, or plugins, in order of part efficiency.
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wayne2018 is not online. wayne2018
Joined: 04 Jun 2014
Total Posts: 2509
17 Feb 2016 10:08 PM
It will most likely take a lot of time.
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CustomCuber is not online. CustomCuber
Joined: 03 Jul 2015
Total Posts: 1147
17 Feb 2016 11:26 PM
I believe there's a road-builder plugin if you want to go that route.
You can also use solid modeling (i.e. union and negate)


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