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would this be a good way of not letting hacker del. scripts?

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killerbot29003 is not online. killerbot29003
Joined: 04 Oct 2014
Total Posts: 3054
17 Feb 2016 08:21 PM
say I create a folder in workspace
now I put it in the game instead of workspace, so I run this in the command bar:
game.Workspace.Folder.Parent = game



now the folder is in game, and whoever hacks wouldn't be suspecting that all the important
scripts are in there, and they might think it's in ServerStorage, but it isn't.
what do you guys think? sorry if I sound a bit confusing.



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ShrekWillGetYou is not online. ShrekWillGetYou
Joined: 31 Oct 2010
Total Posts: 550
17 Feb 2016 08:28 PM
Make a loop, and if it is deleted, clone it again.


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Aethex is not online. Aethex
Joined: 16 Oct 2011
Total Posts: 2193
17 Feb 2016 08:30 PM
Exploiters can't even reach things in ServerStorage (...not that scripts would run there, did you mean ServerScriptService?), so this whole idea is pointless. I doubt scripts would even run inside of "game" either (if you can even parent stuff there?). Just put them where they're meant to be, ServerScriptService. You can have even more protection if you turn on FilteringEnabled. :)
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DataStore is not online. DataStore
Joined: 07 Feb 2012
Total Posts: 8540
17 Feb 2016 08:30 PM
A script will not function if you reparent it to 'game'. A better idea is to design the game with security in mind in the first place - Rather than attempting to throw some random patch at it.

If you make use of FilteringEnabled, correctly, then you won't have any issues with players spoiling another user's experience.
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