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| 17 Feb 2016 03:35 AM |
are they safe?
cant hackers just send data across remote events or functions and manipulate them? what's the right way to use them? |
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| 17 Feb 2016 06:17 AM |
| They are safe depending on how you use them. If you receive all the information from the client rather than the server finding it, then that's when issues occur. In a high scale, it MAY but probably won't cause latency, but it definitely will lead to people getting infinite money |
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| 17 Feb 2016 08:29 AM |
| No they're very bad stay way from events. Hackers can HTML inject them with .DLL files and then they get you real good. |
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| 17 Feb 2016 08:32 AM |
| I suppose they're safe if you put them in the ServerStorage, but only the server can access them. |
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| 17 Feb 2016 08:50 AM |
| Mhm. Roblox hasn't patched up HTML scripts yet, and we have to be wearing of XHTML too (The X is for extra if you didn't know(I needed to google it)). |
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| 17 Feb 2016 08:52 AM |
| XHTML is pretty good but I made my own XL-HTML which is pretty good to use on ROBLOX remote events. Injecting my quantum physics hacks was never this easy. |
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| 17 Feb 2016 09:04 AM |
Nah, I used a quantum injector to inject physical objects into the server's circuitry. Injecting and merging servers from another game was never this easy.
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Belleq
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| Joined: 05 Jun 2014 |
| Total Posts: 21703 |
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| 17 Feb 2016 09:05 AM |
lmfao
am rite? ( ͡° ͜ʖ ͡°) http://www.roblox.com/my/groups.aspx?gid=2769593 |
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brinker7
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| Joined: 22 Jun 2009 |
| Total Posts: 129 |
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| 17 Feb 2016 01:16 PM |
You shouldn't trust any data sent by a client, because exploiters can in fact send all sorts of random junk through your remotes. Check all of the data you get through them.
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