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| 17 Feb 2016 02:29 AM |
It can be controlled. Just make it so that when each player receives 25 WOs, they are moved to a spectator team. I never really did understand the backlash about this system.
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| 17 Feb 2016 02:32 AM |
LOL NO PUT ON A SPECTATOR TEAM DURING A RAID...???
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| 17 Feb 2016 02:34 AM |
Everyone starts on either the defender or raider team. Once they have received the amount of WOs needed to be eliminated, they are moved onto the spectator team rather than being kicked.
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romuluz
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| Joined: 12 Apr 2010 |
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| 17 Feb 2016 03:46 AM |
Removing a player to spectators at 25 kos is even worse.
And the biggest issue with it is that since raids often see 20-30 people in the raid, KO raids often favor the smaller team. Which completely undermines the advantage of having a more active clan.
At the end of the day the general term capture raid setup is better. |
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Tokui
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| 17 Feb 2016 03:52 AM |
rom he said wos
http://www.roblox.com/smug4-item?id=340598827 |
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romuluz
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| 17 Feb 2016 03:53 AM |
My bad.
Still a terrible addition to an already terrible fort setup. |
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Kazert
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| 17 Feb 2016 03:57 AM |
I'd like the idea of the server being locked when its full and 25WOs is like a perma death and they get kicked.
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Metricals
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| 17 Feb 2016 04:01 AM |
| You know they can just rejoin the server on an alt right... |
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romuluz
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| 17 Feb 2016 04:04 AM |
| That's also a fair point @Met. |
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| 17 Feb 2016 04:20 AM |
"You know they can just rejoin the server on an alt right..."
This is preventable by using serverlock.
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lionbaita
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| 17 Feb 2016 04:21 AM |
So basically no reinforcements ??? What if someone has to leave
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| 17 Feb 2016 04:22 AM |
Then there's no compensation. The raid begins once a set amount of people join the server, similar to a RCL scrimmage.
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lionbaita
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| 17 Feb 2016 04:24 AM |
| So basically just make a small elite team to raid and win everytime ? |
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| 17 Feb 2016 04:34 AM |
It would be centered around WOs, not KOs. By now, I'm realized that I would be better off using a different system, however I do believe that this system could work if properly implemented.
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romuluz
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| Joined: 12 Apr 2010 |
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| 17 Feb 2016 04:44 AM |
I don't think so.
Clans have always focused on strength through activity and numbers, and for correct reasons(It's far harder to get a large clan active to the point where you're consitantly pulling 15-20, even 50 members per event.), and KO/WO forts have been proven to be more beneficial to less active clans. Totally kills the point of getting your clan active. |
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| 17 Feb 2016 04:48 AM |
This thread should have been titled "WO forts," instead of its current title. Eliminating a player for receiving a certain amount of WOs benefits the side with more members, not the opposite.
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romuluz
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| 17 Feb 2016 04:51 AM |
| No I can still see it benefiting the smaller team. Smaller more coordinated teams can easily pick away at a larger force just as they do at KO forts. In fact I can actually see a smaller squad having an even larger advantage at a WO fort. |
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| 17 Feb 2016 04:53 AM |
The amount of WOs that one must have in order to be eliminated applies to each individual. It means that once someone has 25 WOs, the individual is eliminated. It does NOT mean that when a team has 25 WOs, they are eliminated.
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romuluz
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| 17 Feb 2016 04:57 AM |
No, I get what you're getting it. And I still think it's in favor of smaller teams.
Again, having participated in raids at many KO forts, almost every time the smaller team rarely suffers deaths while dishing out massive punishment to many members of the larger team. Often times collectively having twice the KOs of the enemy team. This generally equates to the smaller team dying less while the larger team dies more. A more coordinated team can easily utilize choke points and key ambush spots to whittle down a much larger force. |
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