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Re: "Decals" instance need more properties. (stretch, offset)

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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
07 Dec 2015 09:47 AM
Yeah, I'm serious.

SurfaceGuis have an issue of where you can't offset it from it's actual place in the Z axis, since they're 2D...

And they also have an issue where they don't fit on unions, like decals, right?

But I also came upon this, why do ImageLabels have an ImageRectOffset and ImageRectSize properties? This could be easily invented to Decals perhaps?


TL;DR - Import some properties from 2D UI elements to Decals like stretching and offsetting them
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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
07 Dec 2015 10:04 AM
Okay, since there's not quite much responses (I think this isn't very active though.)

But let me explain.

This is the decal instance, where it has only the following properties for images.

Content Texture
float Transparency
NormalId Face
http://wiki.roblox.com/index.php?title=API:Class/Decal

While... This ImageLabel/ImageButton instance has many more properties.

Content Image --exists on Decals
Color3 ImageColor3
Vector2 ImageRectOffset
Vector2 ImageRectSize
float ImageTransparency --exists on Decals
ScaleType ScaleType
Rect2D SliceCenter
float Rotation
http://wiki.roblox.com/index.php?title=API:Class/ImageLabel

I believe this should explain the things, let's just say Decals have not any properties at all almost.

I don't like uploading 3 (union) or even 6 (seperated) images just for the sake of 3 parts being seperated by their faces, and meaning I'd have to cut the image from it's center to make it look like it extends to the other side of the face.

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ThunderWarrior776 is not online. ThunderWarrior776
Joined: 18 Mar 2012
Total Posts: 6325
07 Dec 2015 10:16 AM
I can't understand a thing you're saying, but I guess I support.
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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
07 Dec 2015 10:25 AM
ok lemme try to explain it as little hardly as possible

So, you've seen some games, went into their texture folder, and seen how they place everything on the same image?

For example, a character has it's body, arms, legs and eyes on the same image,
what they do to seperate it from there is by using an Offset position from top-right (measured in pixels), and they set a Size (also measured in pixels)

It's like cutting out a certain bodypart from an image full of bodyparts.
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jumpykilldestroy is not online. jumpykilldestroy
Joined: 15 Jul 2012
Total Posts: 12319
07 Dec 2015 11:03 AM
for people that cant understand this:

op wants to add a property to decals that allows you to change their size and other things

for example if you want to add a tiny image onto a block with a decal you cant because decals cant be resized
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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
07 Dec 2015 11:07 AM
oh my god you explained it so easily

what are you, a magical being? i hope so
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M4GGOT is not online. M4GGOT
Joined: 16 Jul 2012
Total Posts: 4194
07 Dec 2015 01:45 PM
idc and idk but support


#code print(R$353 Tx514) --M4GGOT/MaggotSoup, the maggot of RT https://www.youtube.com/watch?v=U6AFytrIqE4
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PolariaQ is not online. PolariaQ
Joined: 08 Dec 2009
Total Posts: 93
07 Dec 2015 01:48 PM
Here is a suggestion for a Property:

- WrapAroundEdges - bool or NormalId or NormalIds . Wraps a decal that overlaps a border to the other faces if true or has an Enum or Enums .
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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
07 Dec 2015 01:55 PM
yeah that would be great

that means less pain in trying to set sizes and offset to wrap around parts
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kofikofi123 is not online. kofikofi123
Joined: 09 May 2012
Total Posts: 16
07 Dec 2015 02:09 PM
ksupportk
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lmmy is not online. lmmy
Joined: 11 Jan 2015
Total Posts: 1731
07 Dec 2015 02:22 PM
Couldnt you just place the decal on a brick, change the brick to the size you want, place it where you want it, then make the brick invisible?

So you could have gui's floating off of objects, you could have a decal thats centered on a face, or off to the side, but not taking up the entire face of the object.

This also allows you to rotate it, angle it, do whatever you want with it at the expense of one more brick.


the ony and only
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PolariaQ is not online. PolariaQ
Joined: 08 Dec 2009
Total Posts: 93
07 Dec 2015 02:38 PM
Using a transparent might only work in a block-brick-to-block-brick status . The suggestion is to allow a decal to get a surface while including the properties of a GuiBase2D . Also, the property SliceCenter might still be missing .
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PolariaQ is not online. PolariaQ
Joined: 08 Dec 2009
Total Posts: 93
07 Dec 2015 02:40 PM
Transparent bricks would only work so much .
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PolariaQ is not online. PolariaQ
Joined: 08 Dec 2009
Total Posts: 93
11 Dec 2015 10:48 PM
Could someone please take a look at this forum?
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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
12 Dec 2015 09:00 AM
People just don't like good ideas?
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PolariaQ is not online. PolariaQ
Joined: 08 Dec 2009
Total Posts: 93
14 Dec 2015 12:52 PM
We could check to see if they like the idea.

"too short;show work." Here .

-Contents:

-A: Idea

-B: Use

-C: Properties

-D: Code



Okay before anyone says just to use a transparent part with a decal to put an image on an opaque part: that would only work if the surfaces selected on both parts are flat .

A: Allow the Decal to keep the attribute of coating or matching the surface of a part while having the ability to be moved .

B: So that a Decal can be used to alter the look of a part in different ways .

Examples are: Rotated textures, pictures with different colors, if scripted then scrolling custom text . Also, the decals might be affected by the Lighting in ways that a SurfaceGui are not .

C: Already mentioned in this ; look at the first or second entry .

D: A script to use triangles and SurfaceGuis might have to be used to wrap an image around a surface such as on the round surfaces of a Cylinder . Also, apparently a SurfaceGui does not get affected by Lighting in a way that a Decal does .
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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
16 Dec 2015 10:31 AM
pls respond this is a good idea
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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
17 Dec 2015 07:10 AM
gonna bump this.
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VetexGames is not online. VetexGames
Joined: 28 Nov 2009
Total Posts: 149
17 Dec 2015 08:51 AM
Support. Decals also need something similar to ImageColor3 and ZIndex, this would help a lot.
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AmbientOcclusion is not online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
18 Dec 2015 08:30 AM
mhm
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DisneyChannelwithV2 is not online. DisneyChannelwithV2
Joined: 09 Feb 2012
Total Posts: 3847
18 Dec 2015 09:14 AM
Support for better decal support.
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MiloDelRey is not online. MiloDelRey
Joined: 02 May 2012
Total Posts: 713
18 Dec 2015 10:23 AM
tl;dr


• Breakfast is my favorite color •
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UpgradeOnly is not online. UpgradeOnly
Joined: 11 Dec 2015
Total Posts: 368
18 Dec 2015 10:31 AM
Is it too much trouble to just re-size the part you inserted the decal on?
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VetexGames is not online. VetexGames
Joined: 28 Nov 2009
Total Posts: 149
18 Dec 2015 10:32 AM
Pretty sure you can't change a decal's colors and ZIndex by just changing the part's size. She didn't just mean size and offset, she meant other UI elements too.
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UpgradeOnly is not online. UpgradeOnly
Joined: 11 Dec 2015
Total Posts: 368
18 Dec 2015 10:34 AM
Ah. OK.
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