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Re: Normal mapping with decals

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SethiXzon is not online. SethiXzon
Joined: 21 Aug 2008
Total Posts: 13779
13 Mar 2011 03:47 PM
ROBLOX has always been known for having smooth, boring, flat surfaces. When materials were released, this was changed.

Materials have maps that give an illusion of depth via two textures, a diffuse map for color and a normal map for depth. You can see the depth well when using a material such as the diamond-studded steel. Notice how the studded area 'bumps' up.

I would like ROBLOX to add a new object type: TextureMap, that will allow us to use normal and bump maps. It will have the following properties.-

Name: [TextureMap]
TextureID: [www.roblox.com/{id of decal}]
DiffuseTexID: [www.roblox.com/{id of decal}] (as shown above, this colors the texture)
Position: [ Top/Front/Back/Bottom/Left/Right ]
Influence: [0-2] (affects strength of map)
Bump Map [•] (affected by greyscale maps and uses bump mapping techniques)
Normal Map [•] (affected by normal mapping techniques)

These can also be overlaid upon regular decals, which will automatically turn the decal into a diffuse map.

Before you complain about this turning 'ROBL0XOR INTU REALBLOX' or something similar, that's really a baseless argument unless you can prove HOW it somehow ruins ROBLOX.
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myrkos is not online. myrkos
Joined: 06 Sep 2010
Total Posts: 8072
13 Mar 2011 04:13 PM
ROBL0XOR INTU REALBLOX

Support.
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DSMRules is not online. DSMRules
Joined: 10 May 2010
Total Posts: 9481
13 Mar 2011 04:14 PM
Supporter!
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sepheal is not online. sepheal
Joined: 20 Jul 2009
Total Posts: 1663
13 Mar 2011 04:20 PM
Well it sounds coolio.. people might start making cool puzzle decals were you use 2 to find a picture then again people could sneak in bad pictures that way... I don't really get it but as long as it doesn't use the the 2 to make hidden pictures its ok.
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SethiXzon is not online. SethiXzon
Joined: 21 Aug 2008
Total Posts: 13779
13 Mar 2011 04:39 PM
@sepheal

Let me explain further; the normal/bump map just adds detail to simulate depth; the diffuse map is for color.
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SethiXzon is not online. SethiXzon
Joined: 21 Aug 2008
Total Posts: 13779
13 Apr 2011 09:13 PM
Bump.
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spacegang5 is not online. spacegang5
Joined: 03 Jul 2011
Total Posts: 1457
09 Jan 2014 05:20 PM
burp
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kerotox is not online. kerotox
Joined: 25 Nov 2009
Total Posts: 629
12 May 2014 09:46 PM
support!
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HOLDKJEFT is not online. HOLDKJEFT
Joined: 15 Dec 2009
Total Posts: 270
07 Sep 2014 05:18 PM
Bump and support!
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HOLDKJEFT is not online. HOLDKJEFT
Joined: 15 Dec 2009
Total Posts: 270
08 Sep 2014 11:02 AM
Bump...
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
08 Sep 2014 11:08 AM
Sounds cool, but wouldn't this cause lag in games like Checkpoint Racing?
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firemomo45 is not online. firemomo45
Joined: 02 Oct 2010
Total Posts: 381
21 Jul 2015 01:34 AM
Support, and co-signed
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films is not online. films
Joined: 31 Oct 2008
Total Posts: 60
12 Feb 2016 02:14 AM
necrobump and support
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DragonOfWar900 is not online. DragonOfWar900
Joined: 11 May 2011
Total Posts: 1508
12 Feb 2016 08:05 AM
Support, but i'm concerned about lag

http://www.roblox.com/games/289680370/Noobs-vs-Guests-Pre-Alpha <- Noobs Vs. Guest
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
13 Feb 2016 03:02 AM
it's 2016,

everything from an ipad to a gaming pc can handle normal maps,
come on roblox,

I have no idea how hard it is to render normal maps real time, as even today the blender foundation still struggles to add normal mapping to the view port

but that was because they are working with Open GL

You guys on the other hand, are working with Direct x,

Please just make this happen.


=Hard Surface 3D modeller of VGC=
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glurbman is not online. glurbman
Joined: 02 Nov 2010
Total Posts: 1903
13 Feb 2016 04:13 AM
totally support ! -ps. if ya would just take a short look at Michal Benátsky´s youtube channel then ya would find out that he even succesfully tried to implement pghysical based rendering (PBR) into roblox !!!!!!! So someone please make a real legit petition for the roblox company so that they add those awesome graphics to roblox ->as optional features ...

I REALLY seriously mean as serious as a human can mean something on this damnit planet --->WHY THE HECK shouldnt they give us those graphics as optional features !!!!!!!!!?????????
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Selantox is not online. Selantox
Joined: 01 Dec 2011
Total Posts: 388
13 Feb 2016 05:54 AM
Support
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ralleybrodey is not online. ralleybrodey
Joined: 15 May 2013
Total Posts: 2221
13 Feb 2016 06:07 AM
Already did a post about that, all said "NO SUPPORT, IT'LL LAG!!!"



In other words, Support.
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
13 Feb 2016 08:37 AM
@Ralley

if your computer can't handle normal maps I question how you even have windows 7


=Hard Surface 3D modeller of VGC=
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ralleybrodey is not online. ralleybrodey
Joined: 15 May 2013
Total Posts: 2221
13 Feb 2016 09:02 AM
My computer can handle it, I meant that everyone else said it won't will lag.
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BloxaBrick is not online. BloxaBrick
Joined: 24 Oct 2009
Total Posts: 25309
13 Feb 2016 09:04 AM
I support it. It's 2016, no one should lag from this.
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MagicGivePen is not online. MagicGivePen
Joined: 26 Nov 2013
Total Posts: 7970
13 Feb 2016 09:06 AM
Decals still have low quality of 420^2, just informing.

1197|1107|1089|1152|1035|1206|1215|1188|1071
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
13 Feb 2016 09:27 AM
@Magic

incorrect,

it's now 1024 * 1024

which is decent for video game standards


=Hard Surface 3D modeller of VGC=
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MagicGivePen is not online. MagicGivePen
Joined: 26 Nov 2013
Total Posts: 7970
13 Feb 2016 01:33 PM
No, it is still 420^2 pixels.

1197|1107|1089|1152|1035|1206|1215|1188|1071
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luciandean2004 is not online. luciandean2004
Joined: 08 Mar 2014
Total Posts: 302
29 May 2016 04:03 PM
I am bringing this post back because I feel this would be an AWESOME feature!

Support!
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