SethiXzon
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| Joined: 21 Aug 2008 |
| Total Posts: 13779 |
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| 13 Mar 2011 03:47 PM |
ROBLOX has always been known for having smooth, boring, flat surfaces. When materials were released, this was changed.
Materials have maps that give an illusion of depth via two textures, a diffuse map for color and a normal map for depth. You can see the depth well when using a material such as the diamond-studded steel. Notice how the studded area 'bumps' up.
I would like ROBLOX to add a new object type: TextureMap, that will allow us to use normal and bump maps. It will have the following properties.-
Name: [TextureMap] TextureID: [www.roblox.com/{id of decal}] DiffuseTexID: [www.roblox.com/{id of decal}] (as shown above, this colors the texture) Position: [ Top/Front/Back/Bottom/Left/Right ] Influence: [0-2] (affects strength of map) Bump Map [•] (affected by greyscale maps and uses bump mapping techniques) Normal Map [•] (affected by normal mapping techniques)
These can also be overlaid upon regular decals, which will automatically turn the decal into a diffuse map.
Before you complain about this turning 'ROBL0XOR INTU REALBLOX' or something similar, that's really a baseless argument unless you can prove HOW it somehow ruins ROBLOX. |
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myrkos
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| Joined: 06 Sep 2010 |
| Total Posts: 8072 |
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| 13 Mar 2011 04:13 PM |
ROBL0XOR INTU REALBLOX
Support. |
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DSMRules
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| Joined: 10 May 2010 |
| Total Posts: 9481 |
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sepheal
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| Joined: 20 Jul 2009 |
| Total Posts: 1663 |
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| 13 Mar 2011 04:20 PM |
| Well it sounds coolio.. people might start making cool puzzle decals were you use 2 to find a picture then again people could sneak in bad pictures that way... I don't really get it but as long as it doesn't use the the 2 to make hidden pictures its ok. |
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SethiXzon
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| Joined: 21 Aug 2008 |
| Total Posts: 13779 |
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| 13 Mar 2011 04:39 PM |
@sepheal
Let me explain further; the normal/bump map just adds detail to simulate depth; the diffuse map is for color. |
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SethiXzon
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| Joined: 21 Aug 2008 |
| Total Posts: 13779 |
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kerotox
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| Joined: 25 Nov 2009 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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| 08 Sep 2014 11:08 AM |
| Sounds cool, but wouldn't this cause lag in games like Checkpoint Racing? |
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films
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| Joined: 31 Oct 2008 |
| Total Posts: 60 |
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| 12 Feb 2016 08:05 AM |
Support, but i'm concerned about lag
http://www.roblox.com/games/289680370/Noobs-vs-Guests-Pre-Alpha <- Noobs Vs. Guest |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 13 Feb 2016 03:02 AM |
it's 2016,
everything from an ipad to a gaming pc can handle normal maps, come on roblox,
I have no idea how hard it is to render normal maps real time, as even today the blender foundation still struggles to add normal mapping to the view port
but that was because they are working with Open GL
You guys on the other hand, are working with Direct x,
Please just make this happen.
=Hard Surface 3D modeller of VGC= |
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glurbman
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| Joined: 02 Nov 2010 |
| Total Posts: 1903 |
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| 13 Feb 2016 04:13 AM |
totally support ! -ps. if ya would just take a short look at Michal Benátsky´s youtube channel then ya would find out that he even succesfully tried to implement pghysical based rendering (PBR) into roblox !!!!!!! So someone please make a real legit petition for the roblox company so that they add those awesome graphics to roblox ->as optional features ...
I REALLY seriously mean as serious as a human can mean something on this damnit planet --->WHY THE HECK shouldnt they give us those graphics as optional features !!!!!!!!!?????????
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Selantox
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| Joined: 01 Dec 2011 |
| Total Posts: 388 |
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| 13 Feb 2016 06:07 AM |
Already did a post about that, all said "NO SUPPORT, IT'LL LAG!!!"
In other words, Support. |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 13 Feb 2016 08:37 AM |
@Ralley
if your computer can't handle normal maps I question how you even have windows 7
=Hard Surface 3D modeller of VGC= |
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| 13 Feb 2016 09:02 AM |
| My computer can handle it, I meant that everyone else said it won't will lag. |
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| 13 Feb 2016 09:04 AM |
| I support it. It's 2016, no one should lag from this. |
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| 13 Feb 2016 09:06 AM |
Decals still have low quality of 420^2, just informing.
1197|1107|1089|1152|1035|1206|1215|1188|1071 |
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 13 Feb 2016 09:27 AM |
@Magic
incorrect,
it's now 1024 * 1024
which is decent for video game standards
=Hard Surface 3D modeller of VGC= |
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| 13 Feb 2016 01:33 PM |
No, it is still 420^2 pixels.
1197|1107|1089|1152|1035|1206|1215|1188|1071 |
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| 29 May 2016 04:03 PM |
I am bringing this post back because I feel this would be an AWESOME feature!
Support! |
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