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| 12 Feb 2016 04:50 PM |
| Going into a Play Solo session and adding a BodyAngularVelocity to torso causes the player to spin slowly. That's normal, right? Actually changing the properties of BodyAngularVelocity does not have an effect. How do I get around this? |
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| 12 Feb 2016 05:02 PM |
Remove the BodyAngularVelocity if you don't want it to spin Otherwise, BodyAngularVelocity.AngularVelocity=Vector3.new(x,y,z) |
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| 12 Feb 2016 05:11 PM |
| That doesn't work because as the properties look like they are getting changed according to Explorer, the actual character won't rotate any faster. |
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| 12 Feb 2016 05:20 PM |
BodyAngularVelocity.MaxForce=Vector3.new(math.huge,math.huge,math.huge) --try that and then change AngularVelocity |
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| 12 Feb 2016 05:44 PM |
| Thanks! It seems like it works so far. |
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