Rakonus
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| Joined: 19 Dec 2014 |
| Total Posts: 1004 |
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| 11 Feb 2016 11:02 PM |
| What is the most reliable anit-exploit script? Please answer back quick this is very important. |
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XThane
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| Joined: 08 Apr 2009 |
| Total Posts: 2702 |
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| 11 Feb 2016 11:04 PM |
You should ask people who use them. This is the Scripters forum, not the Free Models forum.
~ Who's awesome, you're awesome ~ R$78,187 Tx450 |
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OzzyFin
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| Joined: 07 Jun 2011 |
| Total Posts: 3600 |
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| 11 Feb 2016 11:06 PM |
| your own efficient and secure code |
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| 11 Feb 2016 11:06 PM |
| Nothing is good. but i remember a uncopylocked game that wouldn't let you modify any value or it would ban you |
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XThane
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| Joined: 08 Apr 2009 |
| Total Posts: 2702 |
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| 11 Feb 2016 11:07 PM |
The best thing to do is to enable FilteringEnabled.
~ Who's awesome, you're awesome ~ |
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DrHaximus
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| Joined: 22 Nov 2011 |
| Total Posts: 8410 |
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| 11 Feb 2016 11:22 PM |
FilteringEnabled will expose more possible exploits
keep this in mind when using it |
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| 12 Feb 2016 02:48 AM |
roguard
iamnotbeingpaidtodsaythis... |
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| 12 Feb 2016 02:55 AM |
"most reliable anit-exploit script"
None. There all crap.
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| 12 Feb 2016 03:18 AM |
They're*
#code R+ | local RAP = "431,195"; local robux = "R$32,827" |
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| 12 Feb 2016 03:21 AM |
Well; not as crap as my grammar then. lol.
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Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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| 12 Feb 2016 06:50 AM |
You all say "Filtering Enabled" is the solution against exploiting but making a fighting game with it is harder than just saying "PUT FE ON". I made my own anti-exploit and it's pretty good.
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| 12 Feb 2016 07:53 AM |
Making a tool work with FE is easy. Just pop in a remote event and then a script script and whenever you do something related to the sever send info to the remote event and have the server script do it.
Also the best anti exploit are place specific ones made by the game creator. |
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Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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| 12 Feb 2016 08:46 AM |
For anti-exploit, you can either:
-Put stats in Server Storage and modify them with a Remote Event/Function
-Add some kind of security layer like a second value
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| 12 Feb 2016 08:49 AM |
@128Gigabytes That's not in any way adequate, as it doesn't in any way account for latency. |
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| 12 Feb 2016 12:28 PM |
| Don't use any of those hockey anti exploit scripts that you require by module. They're either scams or just useless anyway. |
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| 12 Feb 2016 12:32 PM |
FilteringEnabled
"Unfortunately, you fall into the second list." ~ eLunate |
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| 12 Feb 2016 09:14 PM |
Then what do you suggest doing? Its no different than the latency of the tool replicating to the server if you don't have filteringEnabled turned on. |
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XThane
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| Joined: 08 Apr 2009 |
| Total Posts: 2702 |
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| 13 Feb 2016 01:30 PM |
I make it create a bullet in the camera for the client to see, then Fire a RemoteEvent to make one in the server.
~ Who's awesome, you're awesome ~ |
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| 13 Feb 2016 02:31 PM |
@128Gigabytes No it's not. You don't know what you're talking about. |
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| 13 Feb 2016 02:56 PM |
I do know what I'm talking about. In fact the remote event could communicate to the server faster because it probably won't be sending nearly as much information to the server as an instance would. |
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| 13 Feb 2016 02:58 PM |
| Without filteringenabled, the instance is created immediately on the client. With a remoteevent, the client tells the server to create an instance and then it still has to replicate back to the client. So no, you don't know what you're talking about. |
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