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Re: Editable Render Range

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Hydrablox is not online. Hydrablox
Joined: 03 Nov 2009
Total Posts: 1874
17 Sep 2015 10:44 AM
• What?
When you play a game in a large world, everything you perceive is within this so called "Render Range" or "Render Distance". In some cases the render range at MAX graphical settings is sometimes not enough, that means we want to expand the render range and see what's beyond.

• Why?
Take a space game for example, you fly in a large map with your spacecraft to several planets but these are so far away from your position that you don't see them until you fly really close to them, this is what happens with the current render range but if we could expand it we could see all the planets.

• How?
The first solution to this problem is to be able to edit render range, this could be a property in workspace, for example: workspace.RenderRange = 6000

But that is mostly not recommended because the players may get a lot of lag, that's the reason why we have a limited graphical quality don't we? I still insist to enable this option because the developer should know what's best for his game and whatnot.

However, another solution might be to render a physical object separately from the rest within a specific range, this could be done by scripting.
For example: i'd like to render a space-station in workspace within a 100 000 studs range and let anything else in workspace be rendered by Roblox as it is currently.

I assume we'll need a LocalScript to do this and it could be something like this:

workspace.SpaceStation:RenderInRange(100 000)

• Note
This suggestion has multiple applications and would allow more freedom in game development, if you like this idea then please support the thread and if not, please explain.
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Argelius is not online. Argelius
Joined: 19 Jul 2010
Total Posts: 4047
17 Sep 2015 11:02 AM
Or add a boolean property called AlwaysRender that will determine if an object should render past the maximum distance.
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OneShot17 is online. OneShot17
Joined: 06 Apr 2014
Total Posts: 809
17 Sep 2015 11:19 AM
Support. @above that might work but it's less precise.

Better idea though, make it an editable advanced server-side field instead of a client method.
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MakerModelLua is not online. MakerModelLua
Joined: 24 Feb 2013
Total Posts: 3544
17 Sep 2015 11:25 AM
No. That's to the player to set the graphics level to what their machine can render, which already exists.
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Hydrablox is not online. Hydrablox
Joined: 03 Nov 2009
Total Posts: 1874
17 Sep 2015 11:25 AM
@Argelius That could work as well.
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f0rm0lDelta is online. f0rm0lDelta
Joined: 16 Apr 2014
Total Posts: 269
17 Sep 2015 11:39 AM
@Maker, increasing graphics quality increases the texture quality more than render range. High texture quality makes my computer lag, but high render range doesn't.
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f0rm0lDelta is online. f0rm0lDelta
Joined: 16 Apr 2014
Total Posts: 269
17 Sep 2015 11:40 AM
@Hydra, I support.
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Hydrablox is not online. Hydrablox
Joined: 03 Nov 2009
Total Posts: 1874
17 Sep 2015 11:48 AM
@MakerModelLua This really depends what kind of game the developer is making, i've used the example of a spacecraft game.

Sometimes Roblox's graphical settings limit what the machine can actually render, in other words, Roblox doesn't necessarily set the actual maximum graphical capacity.

And what f0rm said is also a factor.
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Scival is not online. Scival
Joined: 23 Jul 2011
Total Posts: 252
17 Sep 2015 01:56 PM
Supported, would add more realism to space games.
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XenonLi is not online. XenonLi
Joined: 19 Aug 2009
Total Posts: 5013
17 Sep 2015 02:46 PM
support
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JDLENL is not online. JDLENL
Joined: 23 Dec 2009
Total Posts: 1109
17 Sep 2015 02:49 PM
suprot
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Jdogmad is not online. Jdogmad
Joined: 17 Dec 2011
Total Posts: 17
17 Sep 2015 04:58 PM
Very good idea
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OneShot17 is online. OneShot17
Joined: 06 Apr 2014
Total Posts: 809
17 Sep 2015 05:00 PM
lel basically every one of the supports is from a very active member of teh SC community.
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
17 Sep 2015 05:01 PM
I think instead of the developer controling it, the player should.


I also think that the game should just render faraway objects but with a much low detail setting.
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DinoAndy is online. DinoAndy
Joined: 27 Feb 2010
Total Posts: 53
17 Sep 2015 06:05 PM
Support, because why not?
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AlmostFirstTry is not online. AlmostFirstTry
Joined: 25 Jun 2012
Total Posts: 59
17 Sep 2015 11:11 PM
Support
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xlaser23 is not online. xlaser23
Joined: 10 Dec 2011
Total Posts: 20341
18 Sep 2015 12:05 AM
>Graphics slider



http://www.roblox.com/xla-item?id=290739801http://www.roblox.com/aser-item?id=290739819http://www.roblox.com/23-item?id=290739831 R$855 Tx1,718
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Hydrablox is not online. Hydrablox
Joined: 03 Nov 2009
Total Posts: 1874
18 Sep 2015 03:41 AM
Some need to actually read the whole thread to understand.
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quinn1337 is not online. quinn1337
Joined: 12 Aug 2012
Total Posts: 1902
18 Sep 2015 05:48 AM
Do not support. It will break allot of scary maps.
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CommanderwolfXX is not online. CommanderwolfXX
Joined: 26 Dec 2012
Total Posts: 3902
18 Sep 2015 06:26 AM
Lol no one read the entire post did they?
I support thought
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Bergan is not online. Bergan
Joined: 23 Nov 2007
Total Posts: 4942
18 Sep 2015 06:45 AM
The concept of a single thing always rendering has never occured to me...and I like it. Support.
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xlaser23 is not online. xlaser23
Joined: 10 Dec 2011
Total Posts: 20341
18 Sep 2015 08:36 AM
let me say it again

Graphics slider does all



http://www.roblox.com/xla-item?id=290739801http://www.roblox.com/aser-item?id=290739819http://www.roblox.com/23-item?id=290739831 R$555 Tx1,718
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Hydrablox is not online. Hydrablox
Joined: 03 Nov 2009
Total Posts: 1874
18 Sep 2015 09:22 AM
Well some red it but it seems that understanding the concept is very hard huh?
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Shilohnova is not online. Shilohnova
Joined: 29 Oct 2012
Total Posts: 50
18 Sep 2015 11:06 AM
I read the whole thing, and I support.
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colf456 is not online. colf456
Joined: 25 Jul 2014
Total Posts: 1141
18 Sep 2015 05:39 PM
Support.
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