222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 10 Feb 2016 04:42 PM |
http://www.roblox.com/games/12770108/Over-the-Shoulder-testing
Right Mouse Button to aim, Left Mouse Button to shoot
you can't shoot unless you're zoomed in
Feedback pls |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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votvccvek
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| Joined: 13 Jan 2016 |
| Total Posts: 266 |
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| 10 Feb 2016 04:47 PM |
list of things to add 1. walk while shooting/zoomed in 2. crosshair 3. shoot without zoom 4. character isnt locking to camera when not zoomed in, so you can see your face |
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weinmanj
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| Joined: 24 May 2008 |
| Total Posts: 59999 |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 10 Feb 2016 04:48 PM |
"1. walk while shooting/zoomed in 2. crosshair 3. shoot without zoom"
1) I'm still on the fence about this, since I still want to create a Resident Evil game
2) That would completely defeat the purpose of the laser
3) Players would just run around hipfiring zombies as they got close. What fun is that? |
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| 10 Feb 2016 04:49 PM |
"Players would just run around hipfiring zombies as they got close." sounds like lots of fun to me |
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Aruc
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| Joined: 23 Feb 2013 |
| Total Posts: 2363 |
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| 10 Feb 2016 04:50 PM |
| add dora the explorer to tech peopla to shooteh plz. |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 10 Feb 2016 04:50 PM |
| I might make two separate games, one for zombies/teamwork and one team deathmatch utilizing suggestions that you've put in |
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| 10 Feb 2016 04:53 PM |
| maybe one game with different modes? |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 10 Feb 2016 04:54 PM |
| Honestly, I want to get core game mechanics down before I start committing to anything |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 10 Feb 2016 05:09 PM |
| maybe an exploding helicopter or two |
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| 10 Feb 2016 05:22 PM |
pretty good
its not art if its not garfield kart |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 10 Feb 2016 05:32 PM |
| I'm trying to bind the pistol to the player now. Unequippable weapons would fix quite a few issues |
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