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Re: Raid System's Limits; Thoughts?

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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 11:55 AM
Currently it's set up to look like:

Defenders:Raiders

3:1 or 3:2,

4:3 or 4:4,

5:5 to 5:45

There must be 3 defenders to raid with 1 or 2 raiders.

There must be 4 defenders to raid with 3 or 4 raiders.

There must be 5 defenders to raid with 5 or more raiders.

It does use the allied forces team to count towards the defender's total number of members.

What are you thoughts, does this seem reasonable? You can still raid and attack at any number, but the raid system won't kick in until one of these conditions are met. So, you won't be able to get the victory code/message.

When the raid does begin, everything is reset, all players are respawned. When the raid ends, raiders will be switched to the neutral's team automatically so they can't be killed anymore. Neutrals cannot take or inflict damage, and cannot cap checkpoints or open/close gates. The most they can do is maybe act as body blockers, but barricades are much more effective...
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 12:10 PM
When the raid starts and everyone respawns, the main terminal will switch to a neutral state. Currently it takes 20 minutes to raid. Eventually there will be multiple checkpoints that each generate a certain number of points over a certain number of seconds. First to 100 points will win. When those additional checkpoints are added, then they'll start in a neutral state as well.
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Cuilan is not online. Cuilan
Joined: 25 Jan 2015
Total Posts: 1048
09 Feb 2016 12:12 PM
question what scripts do you use to respawn all?

also that idea sounds neat
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 12:17 PM
I script all of my own stuff.

Here's the code I used to respawn everyone:

local players = game.Players:GetChildren()
for i=1, #players do
if players[i] then
players[i]:LoadCharacter()
end
end

I just find all of the players, and use a for loop for iteration. :LoadCharacter() is a function of Player.
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 01:23 PM
Bumping!
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 02:56 PM
Bumped.
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 05:36 PM
Bumpest.
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lukrio is not online. lukrio
Joined: 31 May 2013
Total Posts: 5982
09 Feb 2016 05:41 PM
Reasonable
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 05:47 PM
Thank you.
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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
09 Feb 2016 05:49 PM
brilliant!
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Chosent is online. Chosent
Joined: 15 Mar 2012
Total Posts: 15300
09 Feb 2016 05:54 PM
do you have an old terminal not in use



got me roll'd up [dinosaurmester]
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 05:55 PM
If ya say so...

Although: [ Not-sure-if-sarcasm-__-or-compliment.jpg ]
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 05:55 PM
What do you mean, I have a couple old terminals I'm not using, I guess...

Why?
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Chosent is online. Chosent
Joined: 15 Mar 2012
Total Posts: 15300
09 Feb 2016 05:58 PM
do they have guis

and i could use one



got me roll'd up [dinosaurmester]
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 06:18 PM
...

There's a lot on the public domain, lol

And I don't think they have GUIs.
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Chosent is online. Chosent
Joined: 15 Mar 2012
Total Posts: 15300
09 Feb 2016 06:19 PM
im not using a free model terminal lol



got me roll'd up [dinosaurmester]
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 06:30 PM
Learn how to script? It's extremely useful.
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Chosent is online. Chosent
Joined: 15 Mar 2012
Total Posts: 15300
09 Feb 2016 06:32 PM
yea im thinking about it



got me roll'd up [dinosaurmester]
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Szord is not online. Szord
Joined: 09 Feb 2015
Total Posts: 7796
09 Feb 2016 06:38 PM
can i have a GUI? c:
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
09 Feb 2016 08:57 PM
Bumper.
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
10 Feb 2016 06:14 PM
Bump.
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5ancu is not online. 5ancu
Joined: 31 Dec 2015
Total Posts: 6771
10 Feb 2016 06:21 PM
Seems reasonable, but you plan on capping it at 5 defenders, right?

Otherwise you could just fill a server with defenders, and it wouldn't be able to become official.
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bunnybunn263 is not online. bunnybunn263
Joined: 12 Sep 2007
Total Posts: 974
10 Feb 2016 06:27 PM
I used to have a ratio rule at my fort: 2 defenders at least and one for every three raiders, but then a group raided and brought up an important point.

They filled up the server and not enough defenders could enter to make the server official with the number of raiders. The raiders proceeded to switch to the visitors/allies team to not count as raiders to make the server temporarily official. As soon as the remaining raiders captured the flag, everyone returned to the raider team as they no longer needed the server to be official.

Theoretically they could have made it a 28v2, which is absurd. Be sure to prevent loopholes like that.
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
11 Feb 2016 01:43 AM
Nope, there's no real issue with that unless you're raiding with 46 people against 4...

If there are 5 defenders/allies, then any amount of raiders after 5 will make that official.

Not sure if I should let 1 person raid against 5, idk...

Really wanting groups or teams to raid, not solo people. You can still attack and have fun, but not get the victory code.

What're ya'll's thoughts on that?
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