Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
|
| 08 Feb 2016 11:46 AM |
when done
- Smooth animations + transitions - FPS and Third person - Bullet drop, bullet velocity - Attachments are possible(still thinking of how i would do this for open sourcing)
ribbit |
|
|
| Report Abuse |
|
|
Graffyboo
|
  |
| Joined: 23 Apr 2015 |
| Total Posts: 5424 |
|
|
| 08 Feb 2016 11:47 AM |
what do you mean by realism in a gun model
Prepare for trouble! Make it double! |
|
|
| Report Abuse |
|
|
Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
|
| 08 Feb 2016 11:48 AM |
for modern/actual firearms, does it look functional
for futuristic, would it be feasable, aka having random crap in places doesnt count
ribbit |
|
|
| Report Abuse |
|
|
Graffyboo
|
  |
| Joined: 23 Apr 2015 |
| Total Posts: 5424 |
|
|
| 08 Feb 2016 11:48 AM |
but what if its for aliens not humans
Prepare for trouble! Make it double! |
|
|
| Report Abuse |
|
|
| |
|
Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
|
| 08 Feb 2016 11:52 AM |
http://www.roblox.com/games/103261163/Weapon-Systems
having it for aliens and not humans sounds more of an excuse to remove the factor for realism
ribbit |
|
|
| Report Abuse |
|
|
Graffyboo
|
  |
| Joined: 23 Apr 2015 |
| Total Posts: 5424 |
|
|
| 08 Feb 2016 11:53 AM |
so all gun model h&k entries should be made in the assumption that humans are gonna use them
Prepare for trouble! Make it double! |
|
|
| Report Abuse |
|
|
|
| 08 Feb 2016 11:55 AM |
Does it support explosives? Does it support shotguns? Can it deal more damage on certain bodyparts? I'm on my phone, so I can't visit it. |
|
|
| Report Abuse |
|
|
Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
|
| 08 Feb 2016 12:00 PM |
Does it support explosives? -- Not sure yet, since the game im making that will be using this wont be having any explosives
Does it support shotguns? -- of course
Can it deal more damage on certain bodyparts? -- damage multipliers, and those multipliers can be changed according to preference
ribbit |
|
|
| Report Abuse |
|
|
| |
|
bohdan77
|
  |
| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
|
| |
|
|
| 08 Feb 2016 12:14 PM |
| perhaps what u should is build the system so that you can easily add it to an NPC and make an API for scripts that control AIs so you can easily add NPCs |
|
|
| Report Abuse |
|
|
|
| 08 Feb 2016 12:21 PM |
even if you're never going to build AIs yourself, you should script it modularly so that controls can easily be taken over by a script
like this (just a sample):
FPSServer (Core-Server) L ServerBulletHandler L ServerAnimationHandler L ServerAPI (Optional API to control guns serversidedly for NPCs)
FPSClient (Core-Client) L BulletHandler L AnimationHandler L ControlHandler |
|
|
| Report Abuse |
|
|
| |
|
|
| 08 Feb 2016 12:31 PM |
Sweet
OH GOD WHAT IS THAT SIGGY |
|
|
| Report Abuse |
|
|
Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
|
| 08 Feb 2016 12:46 PM |
I don't see a reason to add NPCs later
ribbit |
|
|
| Report Abuse |
|
|
|
| 09 Feb 2016 07:51 AM |
but like if you're open sourcing it
it'll allow people who use your system to do such things without pactically having to redesign your system |
|
|
| Report Abuse |
|
|
Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
|
| 09 Feb 2016 10:47 AM |
I don't see why NPCs would need to have third person, first person, aim down sights, attachments, custom cursors, etc when its a npc
this isnt some RCL script
ribbit |
|
|
| Report Abuse |
|
|
|
| 09 Feb 2016 10:49 AM |
| So will you include aim down sight mechanic. |
|
|
| Report Abuse |
|
|
Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
|
| 09 Feb 2016 10:50 AM |
http://www.roblox.com/games/103261163/Weapon-Systems
ribbit |
|
|
| Report Abuse |
|
|
BuIky
|
  |
| Joined: 25 Apr 2015 |
| Total Posts: 4567 |
|
|
| 09 Feb 2016 10:50 AM |
ggo has explosive devices what lol
|
|
|
| Report Abuse |
|
|
Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
| |
|
Downdraft
|
  |
| Joined: 06 Jun 2013 |
| Total Posts: 1411 |
|
| |
|
BuIky
|
  |
| Joined: 25 Apr 2015 |
| Total Posts: 4567 |
|
|
| 09 Feb 2016 10:52 AM |
what happened to that project
|
|
|
| Report Abuse |
|
|
Theta0
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
|
|
| 09 Feb 2016 10:54 AM |
idk when ill be done due to school and rowing but im working on it in my free time like im skipping lunch right now to transfer the gun data from a local script to a module script on server side
and ggo's gameplay is very limiting due to the tournement style, aka 50% less will play each round, resulting in less gameplay for players
ribbit |
|
|
| Report Abuse |
|
|