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Rising Ruins; V.4

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RichtofenKopf is not online. RichtofenKopf
Joined: 10 Mar 2010
Total Posts: 108
09 Feb 2016 02:30 AM

Inspired by Fallout and After the Flash.
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Game Description.
The year is 2028, in a world of deceit and lies, there is little to believe. Hope was once a factor of the world we once knew, Government was hope, friends were hope, family was hope. But now, there is nothing. There is no Government, there are no friends, there is no family .. This is, the world without us.
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Lore
The year is 2028. The world we once knew, is gone. The Government developed a disease, one so over-powering, even they could not contain it. The disease was originally developed to decrease the population, now it is used as a weapon. By the time the population reached a satisfactory amount of number, it was too late, it was unstoppable. Early before everything went down, the Government was questioned by their disappearance to rather odd locations, the theories got bigger, the conspiracy grew larger, until society knew what was coming. People became scared, they fled the country, only to be exposed in the next. The Government, on the other hand had developed natural-cause bunkers under the ground for their purpose exclusively. Once the civilians found out about these, they rioted, destroying the major-cities, eventually in time some bunkers were breached, others remain intact to present day.
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Settlements/Main locations
Dawnbury
Greenwich
Bunkers

Dawnbury was originally a small camping spot off a road for refugees attempting to escape the rioting. Over time, the area got a name for itself, and attracted more wanderers and refugees. More people set up tents in the area, giving it the feel of a permanent settlement. A group of refugees decided to unite the others that were in hiding there, and form a sort of a settlement. Dawnbury was decided to have a government based on the people's word, with no leader. Dawnbury welcomes refugees, travellers, and wanderers of all sorts. The settlement is also known to be a resistance to the government remnants, which lead to the people of Dawnbury annexing a few bunkers in the city.

Greenwich was your everyday busy city with luxury hotels, small and large businesses, and famous landmarks. The city of Greenwich had a booming population and attracted business owners from around the country. Before the riots, Greenwich was a family-friendly environment, and also attracted elderly in retirement in some cases. But, when the riots spread across the city protesting the government, Greenwich quickly collapsed. Greenwich's government went from martial law to a rule of bandits and thugs. The family-friendly Greenwich became a war zone after only a year and a half of violent protests and riots. Greenwich now houses small groups and families of refugees spread across the rubble of buildings, former stores, and beat-up houses.

When riots and the infection began to oppose a threat to the government, bunkers were built all over the country. These bunkers were built to isolate important people from the disease and fighting in the outside world. These people would include VIPs, military and government officials, and relatives of officials. The bunkers were sealed with new experimental weapon technology and a seemingly endless food supply that could last for decades. Bunkers are a target for many rebels due to the supplies inside. Most bunkers were built around or in large cities
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Factions
The People's Militia
The Cleansed Coalition
U.S Military Remnants
Wolf Gang

The People's Militia: They will stop at nothing until every last bunker has been wiped from existence. The Militia consists of civilians. Civilians who volunteer to liberate the city at any cause necessary, not only for their sake but their families. The army is made up of all sorts of people from entirely different backgrounds. From farmers, to barbers, to custodians, they are unprofessional and untrained.
But willing to go to such extents for the sake of the future. This isn't the world the asked for, but it is the world they will fight for. What binds them is society, the militia has no leader, though posses a council of highly-educated individuals, some being associated with the foundation of the bunkers.

The Cleansed Coalition: The opposing force of the Militia. The Government themselves. They have many goals just like any other faction; wipe the rebellion, advance in technology, and attempt to seige the disease. The Government is generally unaware how humans above have evolved emotionally, mentally, and physically. On occasions subjects would be brought in by their scientific researchers in attempt to cease the deadly disease. To this date, experiments have failed and gone horribly wrong. They have food, clean water, beds, clean sheets. What else could you ask for? Don't toy with the Militia too much, they could knock at the front door any day. *wink*

U.S Military Remnants: The neutral force of the city. They do not support the government by their own will, nor do they support the militia. They are not entirely keen on destroying the government, but rather cleansing the city of filth, they'll take care of your average raiders, theifs, and bandits. They protect any civilians they can while in the job, excluding the militia. They have multiple checkpoints around the city, mostly near their headquarters although.

Wolf Gang: This organization aren't your typical bandits. They are well dressed, well mannered, and very reasonable, when they want to of course. They have no problem bashing your head in though, that's if they feel like it of course. The Wolf Gang are exiles and scavengers from off the street. The exiles however came from Dawnbury. They were the madmen of the town, the dangerous ones that couldn't be kept around the normal people. So the council exiled them in Greenwich. It is unknown where the organization was formed, or how it grew in numbers as fast as it did.


(Note: As the franchise and development of the game grows larger, there will be more added, all questions, comments, or additions to the lore may be left
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