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Re: audio loops

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Obscurely is not online. Obscurely
Joined: 30 May 2013
Total Posts: 1216
08 Feb 2016 11:41 AM
okay, first of all sorry for my lack of scripting knowledge. i would like someone to help me make this script better:

while true do
wait(0)
script.Music.Pitch = 1
script.Music:play()
wait(78.936000000000007)
end

the 78.936blah is the length of the song, but it looks quite trashy like that

also, i would like to add multiple songs to my game, playing one after another like a mixtape, but i have no idea how to even start going about that

i know i'll have to change the asset id each time but idek how to do that

ty for reading :) if u can help ty even more
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cheesecake123456 is not online. cheesecake123456
Joined: 01 Jun 2009
Total Posts: 1529
08 Feb 2016 11:46 AM
Use this for the wait():

http://wiki.roblox.com/index.php?title=API:Class/Sound/TimeLength


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Obscurely is not online. Obscurely
Joined: 30 May 2013
Total Posts: 1216
08 Feb 2016 11:48 AM
thank you. anyone have any advice about the multiple songs?
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cheesecake123456 is not online. cheesecake123456
Joined: 01 Jun 2009
Total Posts: 1529
08 Feb 2016 11:50 AM
Not sure if this would work, but if you made a model in the script containing all the songs:

songs = {}

for _, v in pairs(script.MusicStore:GetChildren()) do
table.insert(songs, v)
end

while true do
for _, s in pairs(songs) do
s.Pitch = 1
s:Play()
wait(s.TimeLength)
s:Stop()
end
end



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Panwellz is not online. Panwellz
Joined: 16 Oct 2012
Total Posts: 749
08 Feb 2016 11:52 AM
while true do
wait(0)
script.Music.Pitch = 1
script.Music:play()
wait(78.936000000000007)
script.Music:stop()
script.Music2.Pitch = 1
script.Music2:play()
wait(lenght) -- and so on
end

I think that's how you add more songs


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XxXxXNeymarXxXxX is not online. XxXxXNeymarXxXxX
Joined: 22 Sep 2013
Total Posts: 1202
08 Feb 2016 12:04 PM
If you want to create a playlist that selects custom songs, create a script in the StarterGui,

gw=game.Workspace

function message(text,time)
local oldmsg=gw:FindFirstChild("Hint")
if oldmsg then
oldmsg.Parent=nil
end
local spacenumber=time*25
local msg=Instance.new("Hint")
msg.Parent=gw
wait(1/25)
local maketext=""
for i2=1, i do
maketext=maketext.." "
end
maketext=maketext..text
for i2=1, spacenumber-i do
maketext=maketext.." "
end
msg.Text=maketext
end]]
msg.Text=text
wait(0)
msg.Parent=nil
end

last=""
lastlast=""
while true do
wait(1)
local tracks=script:GetChildren()
local rn=math.random(1,#tracks)
local track=tracks[rn]
if track~=nil then
if track.className=="Sound" and track.Name~=last and track.Name~=lastlast then
lastlast=last
last=track.Name
message(track.Name,5)
track:play()
wait(80)
track:pause()
end
end
end
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XxXxXNeymarXxXxX is not online. XxXxXNeymarXxXxX
Joined: 22 Sep 2013
Total Posts: 1202
08 Feb 2016 12:08 PM
then add a 'sound' into that script and change the 'SoundId' to the id of your song. You can create multiple
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Obscurely is not online. Obscurely
Joined: 30 May 2013
Total Posts: 1216
08 Feb 2016 12:11 PM
thank you for all the different, complex replies - i used panwellz's script because it was the simplest to understand to a newbie to scripting :)
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AmbientOcclusion is online. AmbientOcclusion
Joined: 10 Feb 2009
Total Posts: 1323
08 Feb 2016 12:14 PM
you might not wanna stop the 1st Music instance, make it not looped, and play the next Music2 instance about game:service'RunService'.RenderStepped:wait()*10 earlier.
the fact that sounds take time to load, you should also Preload them

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Obscurely is not online. Obscurely
Joined: 30 May 2013
Total Posts: 1216
08 Feb 2016 12:19 PM
@amb what would be the problem with stopping the music?
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
08 Feb 2016 01:26 PM
--[[
Randomized Jukebox by Soybeen

Directions:
Insert he IsD of the songs that you want to play.
Put this script in a Sound in the Workspace (for everyone to hear)
GOOD2GO
]]

songs = ({
14443565,
14443692,
14443659,
})


lastplayed = ""
sp = script.Parent
numsongs = #songs
math.randomseed(tick())

while wait() do

tracknum = (math.random(1, numsongs))
if (songs[tracknum]) ~= lastplayed then
lastplayed = songs[tracknum]
sp.SoundId = ("http://www.roblox.com/asset/?id="..songs[tracknum])
sp:Play()
print("Playing: "..songs[tracknum].." Last Played: "..lastplayed)
wait(script.Parent.TimeLength)
sp:Stop()
sp.SoundId = ""
wait(2)
end
end
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