Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 07:15 PM |
| I've tried putting studs at the top of the torso and inlets at the bottem of the head, the head falls off. I've tried welding the head to the torso, their heads don't fall off but their health is still 0 and they die. Maybe I should try putting new humanoids in them every time they're copied from Lighting, but do I keep putting in new neck welds? It's really glitchy and weird in Play mode. |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 07:22 PM |
| Bump. I'm kind of at a standstill. |
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| 23 Dec 2009 07:30 PM |
| health script (fownd in you player) |
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Vengroe
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| Joined: 16 Feb 2009 |
| Total Posts: 3057 |
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| 23 Dec 2009 07:31 PM |
| I've noticed that problem. Unfortunately, there doesn't seem to be much of a solution. |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 07:37 PM |
I did manage to dig this up.
http://www.roblox.com/Forum/ShowPost.aspx?PostID=17878996
MNN got pwnd again. |
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Kevin7704
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| Joined: 08 Jan 2009 |
| Total Posts: 5568 |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 07:44 PM |
| I don't think "its glitch" as long as there are still games with zombies. |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 08:24 PM |
| well, there is a humanoid glitch... but i am not sure if it has anything to do with your AI's... |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 09:21 PM |
| Ugh, I thought this was an old problem? |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 23 Dec 2009 09:24 PM |
Procedure --
- Do ABSOLUTELY NOTHING about it
Real:
Delete the humanoid it starts with and make a script create a humanoid 1 second later. Example:
wait(10/10) Instance.new([[Humanoid]]).Parent = MODEL |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 09:28 PM |
I didn't want to do that because, well, this is how it works.
When someone enters and area and walk over the button, they get teleported to the game area and, for all intents and purposes, the game starts. That part works. But, when the first "player" enters, it copies a model from Lighting, which is filled with AIs of different names. I'd have to do some GetChildrening. But I'll try that. What do you mean by "wait(10/10)"? Do you mean I should adjust the time?
By the way, your name is messed up. It says mRnICnAC. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 23 Dec 2009 09:29 PM |
DO what you must, but that is the simplest way, I do that.
And 10/10 is 1.... |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 09:30 PM |
| Oh, 10 devided by 10. I thought it was 10 out of 10. Why not just do wait(1)...? |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 23 Dec 2009 09:31 PM |
I could do:
wait(10/10+2-1*2-1) |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 09:33 PM |
If I'm right and that star is multiplication, then that's 3...
And that would be a weird thing to have for someone that cares so much about script length. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 23 Dec 2009 09:34 PM |
Actually my scripts are over 2000 lines, because I obfuscate them :D AND TRY MY WAY |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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Arioka
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| Joined: 01 Sep 2008 |
| Total Posts: 5165 |
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| 23 Dec 2009 09:42 PM |
| I will consider that spam until proven innocent. |
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