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| 06 Feb 2016 11:34 PM |
These are the basic Principles of Trading Currency and definitions of terminology necessary to profit off of trading currency.
Definition I. Let a "rate" be defined as the ratio between the Tickets and Robux being exchanged.
Definition II. Let a "Market Order" be defined as an exchange in currency that immediately takes place between itself and the limit order with the highest (for tickets) or lowest (for robux) rate of the opposite currency.
Definition III. Let a "Limit Order" be defined as an exchange in currency in which the user sets their rate by setting how many currency they will offer in exchange for the opposite currency, and requires a user to place a market order while their rate is the highest (for tickets) or lowest (for robux) rate on the market to be exchanged.
Definition IV. Let the "Spread" be defined as the difference between the limit order with the highest available Tickets rate and the limit order with the lowest available Robux rate on the market, multiplied by 1000.
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Principle I. Trading currency is risky and requires precision and caution to benefit from it, as you are trading on a market.
Principle II. Botting is an illegal method of trading currency. It can result in punishment, and also can cause a loss in profits.
Principle III. The highest tickets limit orders are displayed on the "Available Tickets" column, the highest at the top, and the lowest robux limit orders are displayed on top of the "Available ROBUX" column, the lowest at the top.
Principle IV. The spread can also be defined as the difference between the top rates of the columns multiplied by 1000.
Principle V. The limit orders on the columns should be a determiner for what rate you should place your limit orders at.
Principle VI. Profit can be achieved when the rate of your Robux to Tickets limit order is greater than the rate of your Tickets to Robux limit order.
Principle VII. Greater profit can be achieved with limit orders with greater amounts of currency being exchanged.
Principle VIII. Greater spreads can be an indicator of greater profits with limit orders.
Principle IX. Negative spreads are profitable by trading with market orders.
Principle X. Lower rates are an indicator of greater profits with limit orders.
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| 06 Feb 2016 11:41 PM |
Are market orders recommended for low amounts of robux or tix?
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| 06 Feb 2016 11:43 PM |
Revision - Principle IV. The spread can also be defined as the difference between the top Available Robux rate and top Available Tickets rate, multiplied by 1000.
(This is necessary for precision. You could also use the absolute value of the difference if you wish to rearrange the order).
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| 06 Feb 2016 11:46 PM |
@DiscipleCodec It depends on your definition of "low," because LMaD has a distinct definition on what "low" is.
Market Orders are reccomended for those who want an immediate exchange, and for those who do not care to profit.
Keep in mind that negative spreads are profitable with Market Orders.
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| 06 Feb 2016 11:48 PM |
Thanks.
I also wanna know how the amount of tix and robux in the pool affects the rates.
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| 06 Feb 2016 11:50 PM |
New Principles:
Principle XI. Spreads that are in the negative ten thousands are false negative spreads created by a Market order and should not be taken as a chance of profiting off of negative spreads.
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| 06 Feb 2016 11:56 PM |
@DiscipleCodec
I'm not entirely sure by what you mean with "in the pool," but I assume it has to do with the Limit Orders on the columns.
Let's say that this is a Limit Order:
500 @ 1:16.854
This means that someone is offering 500 ROBUX, at a rate of 16.854 tickets per robux.
To calculate how many Tickets they put in, multiply 500 by 16.854
This is equal to 8,427 tickets.
If you want to figure this out for a Tickets order, you would divide by the rate.
Simply put, the rate is equal to Tickets divided by Robux.
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| 06 Feb 2016 11:58 PM |
I mean how does the amount of total robux or tix affect how the overall rates decreases or increases.
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| 07 Feb 2016 12:14 AM |
As in, all of the currency on the entire market?
Demand would determine the rates in a sense.
Things such as sales or the amount of exclusive features to one currency will determine the demand of the respective currencies, and thus cause a change in the rates.
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| 07 Feb 2016 09:54 AM |
I see.
Thank you.
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