4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 06 Feb 2016 09:22 PM |
For anyone who needs it, or needs help with their datastore.
http://www.roblox.com/Datastore-item?id=360012954
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 06 Feb 2016 09:24 PM |
It is pretty basic.
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| 06 Feb 2016 09:24 PM |
DICTIONARIES MASTER RACE
#Code print("Narwhals are our future") |
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 06 Feb 2016 09:59 PM |
1
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| 06 Feb 2016 10:02 PM |
terrible
1. manipulates guis from the server 2. gets async twice when joining, while only one request is needed, for ??? reason 3. updates the datastore every time the changed event is fired |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 06 Feb 2016 10:06 PM |
How would you save a number value?
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 06 Feb 2016 10:09 PM |
game.Players.PlayerRemoving:connect(function(player) local key = "Points_"..player.Name DataStore:SetAsync(key, (VALUE YOU ARE SAVING)) end)
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 06 Feb 2016 10:12 PM |
4
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| 06 Feb 2016 10:12 PM |
| why do you keep bumping this garbage |
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| 06 Feb 2016 10:13 PM |
@long Gtfo, it's a good script of good quality, if you don't like the way he scripts then get out, it's pretty useful for people that don't know how to script this kind of thing.
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gangman67
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| Joined: 04 Jun 2011 |
| Total Posts: 798 |
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| 06 Feb 2016 10:14 PM |
| Free datastore -> http://www.roblox.com/Easy-Data-Store-V1-item?id=348621463 |
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| 06 Feb 2016 10:15 PM |
good quality is a dictionary of values and their respective indexes
because then you can just sync that one dictionary and overload is nearly impossible
#Code print("Narwhals are our future") |
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| 06 Feb 2016 10:15 PM |
"@long Gtfo, it's a good script of good quality" it's terrible
"if you don't like the way he scripts then get out" who are you? you get out
"it's pretty useful for people that don't know how to script this kind of thing." no it's bad |
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 06 Feb 2016 10:16 PM |
longkillkreations is just trying to troll
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| 06 Feb 2016 10:16 PM |
Who am I? I'm someone that knows what I'm talking about, hereby, you got no say here.
You're very judgmental.
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 06 Feb 2016 10:16 PM |
@4ef thanks it works. I owe you a big one. Im a noob with data.
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 06 Feb 2016 10:17 PM |
no problem man thanks for the support
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Thiefty
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| Joined: 13 Jan 2013 |
| Total Posts: 4178 |
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| 06 Feb 2016 10:17 PM |
@long Mr. Criticizer, why don't you got back to Africa, Poor ass.
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DrHaximus
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| Joined: 22 Nov 2011 |
| Total Posts: 8410 |
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| 06 Feb 2016 10:18 PM |
surfacelight
do you tire of sucking on eggs |
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| 06 Feb 2016 10:18 PM |
when long gets attacked for presenting reasonable points as to why the code is faulty
#Code print("Narwhals are our future") |
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Thiefty
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| Joined: 13 Jan 2013 |
| Total Posts: 4178 |
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| 06 Feb 2016 10:19 PM |
@dr
Your primary group doesn't match your personality, you might as well go back to basic LUA to learn a thing or two.
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| 06 Feb 2016 10:19 PM |
"@long Mr. Criticizer, why don't you got back to Africa, Poor ass."
is that meant to be a futile attempt at a racist insult or are you a moron |
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 06 Feb 2016 10:20 PM |
i know the code is faulty but it is basic and meant for the user to edit it to there needs it is basic for people who are fairly new to datastore
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Thiefty
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| Joined: 13 Jan 2013 |
| Total Posts: 4178 |
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| 06 Feb 2016 10:20 PM |
@long
No, I'm implying your poor and you can't get anywhere due to your poor scripting habits.
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 06 Feb 2016 10:20 PM |
game.Players.PlayerRemoving:connect(function(player) local key = "Points_"..player.Name DataStore:SetAsync(key, (script.Parent)) end)
for this how would i give the value back when a player joins with player entered?
Lol way for me to get in this.
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