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Re: Things that a Local Script Can't Achieve

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Crazy010517 is not online. Crazy010517
Joined: 17 Sep 2011
Total Posts: 1161
06 Feb 2016 12:05 AM
Can someone give me a list of things that a local script can't run on servers in FilteringEnabled?
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KAMIKAZEPOLO is not online. KAMIKAZEPOLO
Joined: 14 Mar 2012
Total Posts: 1049
06 Feb 2016 12:11 AM
Editing changes to server that are supposed to be seen by other clients.
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IfLifeThenGame is not online. IfLifeThenGame
Joined: 11 Feb 2008
Total Posts: 655
06 Feb 2016 12:12 AM
In simple terms, most changes you perform on the client will occur ON THAT CLIENT, but will fail to replicate to the server and other clients. Let's say you create a Part on the server, and have that Part put into Workspace. If the server was to say "Hey, I'm making this brick yellow!", the clients would go "Okay! We're making this brick yellow!". However, if a client with FilteringEnabled was to say "Hey, I'm going to make this brick yellow! Everyone follow", the Server will step in and go "Uhh, sorry, you're not allowed to tell everyone to fellow your lead. Only I can do that. Do whatever you want to yourself, though." and ignore the change.

That's about as simple as I can go. Feel free to ask for further questions regarding FilteringEnabled.
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wonderful72pike is not online. wonderful72pike
Joined: 13 Jul 2010
Total Posts: 7009
06 Feb 2016 12:13 AM
#1) Everything

If you have FilteringEnabled on NOTHING a LocalScript does will reach the server. Ever. Unless you're using remote events.
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IfLifeThenGame is not online. IfLifeThenGame
Joined: 11 Feb 2008
Total Posts: 655
06 Feb 2016 12:21 AM
@wonderful72pike
Incorrect. The client can replicate certain events regardless of FilteringEnabled. This applies to any physics which are in control of the client, and other various properties.
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Crazy010517 is not online. Crazy010517
Joined: 17 Sep 2011
Total Posts: 1161
06 Feb 2016 10:38 AM
GJKALWENRKLNVLAWENR.
You guys are misinterpreting the question. The main focus is not about FilteringEnabled, I already know what it is. But I want to know some things that localscript can't do. Things like, it can't access the server storage.
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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
06 Feb 2016 10:41 AM
they're very useful for local things done with the client only

but if you want to change anything in the game from a localscript you have to ask the server to do it


#Code print("Narwhals are our future")
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