wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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| 26 Jan 2016 08:49 PM |
| It seems like there are so many now that have shading more advanced than Roblox can do by default, is there some way to actually import entire places correctly into Blender with accurate materials? |
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artdaze
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| Joined: 25 Jul 2013 |
| Total Posts: 4446 |
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| 26 Jan 2016 08:51 PM |
i have never done it but i've seen some tutorials. It is like you download a model and save it to your computer as {something i forgot} then reopen it in a 3D editing software, add the textures (also from roblox studio). and then you edit.
if you youtube it you will find pretty good tutorials.
2 cute + 2 be = 4 gotten :) |
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Reggus
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| Joined: 12 Dec 2010 |
| Total Posts: 5757 |
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| 26 Jan 2016 08:52 PM |
it's pretty much the exact same thing as importing a characer.obj but with bricks
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| 26 Jan 2016 08:54 PM |
make game open in studio click file>export as .obj open in blender (free software) render add words and stuff in photo editor |
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wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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| 05 Feb 2016 02:50 PM |
| Would be cool to be able to add studs to stuff to make it more realistic. |
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