Sinblade
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| Joined: 14 Aug 2010 |
| Total Posts: 2782 |
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| 05 Feb 2016 09:11 AM |
A lot of people just say to "use scaling" but even when I do use it, they look horrible on other screens. I'm currently trying to get text to go into the roblox bar up at the top. It works in studio, but when I go play it on the roblox client, it doesn't even fit, same when I try to play it on different sized screens. Any suggestions?
http://www.roblox.com/games/358808649/Game-Test
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| 05 Feb 2016 09:16 AM |
| I usually use scale to position things, however that might not always be the case. Use offset when sizing sensitive things, like menus,pictures and other things that are meant to look nice. Use scale to size when things like XP bar, health bar, etc.. are involved. Or use scale when it makes sense to :D |
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Sinblade
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| Joined: 14 Aug 2010 |
| Total Posts: 2782 |
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| 05 Feb 2016 02:11 PM |
Sorta figured it out now by playing other games and messing around with my window size.
Make the GUI's by pixels but position them by scale.
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Dralian
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| Joined: 21 Mar 2013 |
| Total Posts: 7624 |
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| 05 Feb 2016 02:48 PM |
I usually scale GUI's by using different frames if that makes sense.
So if I have a Frame and I want an outline on it per say, I won't use the ROBLOX feature, I'll do it myself.
It honestly make GUI's look a lot nicer.
And for the scaling part, you have to think about the size, as in, different screens may have a different resolution in the end, so it has to be even per say.
not good at explaining sht sry |
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| 05 Feb 2016 02:54 PM |
What morash said basically. Like this for example:
Size: {0,50,0,50} Position: {.5,-25,.5,-25}
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| 05 Feb 2016 04:12 PM |
| This should be roblox's job |
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