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| 02 Feb 2016 11:11 PM |
So let's say they cancel DevEx.
The first thing that happens: They save money. A LOT of money.
Are there any consequences to doing this? Let's talk about it. |
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Sevson
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| Joined: 19 May 2012 |
| Total Posts: 501 |
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| 02 Feb 2016 11:12 PM |
I think some developers would stop making games if DevEx was removed.
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Theta0
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| Joined: 09 Feb 2011 |
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| 02 Feb 2016 11:12 PM |
lmao
First of all, the only good games that i play are run by people in RBXdev who DevEx their profits for using irl
ribbit |
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| 02 Feb 2016 11:13 PM |
honestly they probably wouldnt be saving any money if they got rid of it they get so much more money by developers making games and they would lose a lot of devs if the feature got removed |
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| 02 Feb 2016 11:13 PM |
this post wasnt very thought out
they would lose a LOT of big name developers who bring in LOADS of robux from kids wanting to buy the game passes or even stick around on roblox a bit longer with a bc membership
straight outta compton my doooooooods -- I GO HARD IN THE PAINT! |
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| 02 Feb 2016 11:14 PM |
They aren't losing any money from doing it. In my opinion, they make more money with DevEx than without DevEx
-smf || R$41,299 |
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| 02 Feb 2016 11:19 PM |
| If they removed DevEx inflation and greed would rise so much that no on ewould be able to earn any items and people would stop playing. They make more money from people buying OBC to try to DevEx and by keeping the economy stable anyway. |
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| 02 Feb 2016 11:19 PM |
| I think some developers would stop making games if DevEx was removed. [2] |
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| 02 Feb 2016 11:20 PM |
| ROBLOX actually makes profit most likely due to when people DevEx it inflates the economy, which is why it's like 30-40 tix for 1 R$, so they get more BC memberships & bought R$. |
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| 02 Feb 2016 11:20 PM |
@Sevson, maybe you're right. I don't know. I'm inclined to think the DevEx games have had a profound cultural impact on Roblox. When future players make games, they will hold themselves to a higher standard, and try to emulate these DevEx games that inspired them. (That includes using microtransactions)
@Theta,@Crimson,@commander Perhaps. But Roblox owns the games and the accounts. If the developers try to take down or degrade their games, Roblox can stop them easily. The big money makers like Phantom Forces and Work at a Pizza Place would continue to generate revenue as they always have... the difference is that Roblox wouldn't have to pay the game makers. |
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| 02 Feb 2016 11:21 PM |
Shadow, we mean that there would be no new games lol.
ROBLOX would get pretty boring after playing the same games over and over |
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| 02 Feb 2016 11:24 PM |
| Yes but it is just as much about the economy as it is the developing. When the robux go no where, they build up and up until the smallest items because 20,000 robux+ and people just start quitting because there would be no way to get them without spending rediculous amounts of money. |
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Inductive
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| Joined: 28 May 2012 |
| Total Posts: 6480 |
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| 02 Feb 2016 11:27 PM |
| Shadow, that's a terrible idea. There would be no new good games, and the games that are presently available would either be shutdown in protest or updated much less frequently. |
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Theta0
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| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
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| 02 Feb 2016 11:35 PM |
I don't think you understand from the point of a developer
They pay for their college education through ROBLOX
If they took it away, they don't have such a strong reason to keep making amazing games or even continue updating them
ribbit |
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mathepa
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| Joined: 01 May 2008 |
| Total Posts: 8439 |
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| 02 Feb 2016 11:53 PM |
Plus, if even if they denied the dev's the right to destroy, degrade, or take down their games, that would just make their situation with the dev community worst.
Since DevEx came in the quality has increased tremendously. It was purposefully added so developers could get paid, encouraging more people to "professionally" develop on the platform.
If they remove that you lose quality, and while you are right that some people will copy or continue, and others wont care, the majority of quality game creation will halt. There are quite a few people I know who are in college who actually RETURNED to this game just to develop for DevEx. |
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Lasoor
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| Joined: 17 Jan 2016 |
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| 02 Feb 2016 11:54 PM |
Ignoring all aspects of money you need to realize that Roblox isn't just about making money. They are working on an innovative idea and have a lot of passion toward it. Devex is obviously a part of that idea.
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Lasoor
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| Joined: 17 Jan 2016 |
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| 02 Feb 2016 11:56 PM |
"ROBLOX actually makes profit most likely due to when people DevEx it inflates the economy, which is why it's like 30-40 tix for 1 R$, so they get more BC memberships & bought R$."
Users selling robux back to ROBLOX deflates the economy, doesn't inflate it.
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Alpakas
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| Joined: 05 Jun 2013 |
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| 02 Feb 2016 11:58 PM |
I'm sorry but you think Roblox would be doing this if they were losing money? Game quality pre dev ex was absolute crap, they get better FP games, more user addiction, more currency flowing (people buy R$/BC to buy ingame stuff with, which costs a LOT more than devex) and give a tiny cut to developers
COME ON YOU SPURS! |
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| 02 Feb 2016 11:58 PM |
@lasoor
oh i mistyped there lol mb |
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| 03 Feb 2016 12:13 AM |
@thesame, cue my response to Sevson. There would still be new, high quality games because of cultural changes.
Games like Apocalypse Rising, Natural Disaster Survival, Call of Robloxia, Undead Nation, and more were created without DevEx. Money is most certainly not the only motivating factor.
@inductive, cue my responses to theta and sevson. In addition, maybe there would be less updates, but are there really that many significant updates now? I don't think so, but feel free to disagree.
@Ach, good point about the lessening of deflation. Though, before DevEx came along was the inflation really that bad? I don't recall it being so, but I may be mistaken.
@math, Let us assume that: 1. The rate of creation of high quality games drops 2. Players prefer high quality games to low quality games 3. If rate of creation drops, competition decreases If 1, 2, and 3 hold, then the rate of success for high quality games will go up in response to the lower quantity of high quality games. Basic economics.
This increased rate of success could(would?) balance out the lower quantity of high quality games.
@Alpakas, tiny cut? With all of the tickets being generated out of nothingness, I find it hard to articulate how significant the current DevEx rate is. If it's really as insignificant as you say, then you're absolutely right. |
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Prelorian
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| Joined: 14 Sep 2015 |
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Lasoor
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| Joined: 17 Jan 2016 |
| Total Posts: 5596 |
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| 03 Feb 2016 03:49 PM |
"Games like Apocalypse Rising, Natural Disaster Survival, Call of Robloxia, Undead Nation, and more were created without DevEx"
However all of those games were continued/expanded on greatly due to the influence of money.
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Biost
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| Joined: 25 Sep 2014 |
| Total Posts: 3922 |
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| 03 Feb 2016 03:51 PM |
see that front page game thats been up on the front page for like months?
Phantom Forces made by a guy only sticking around for devEx |
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yuiopp
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| Joined: 26 Mar 2010 |
| Total Posts: 5695 |
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| 03 Feb 2016 03:53 PM |
here's how it works
21 year old neckbeard mcgee logs on to roblox
neckbeard mcgee has no money so he makes a successful roblox game
neckbeard mcgee makes gamepasses/ingame purchases to get robux
12 year old steal their parents money to buy robux for the gamepasses
roblox gets tons of irl money
neckbeard mcgee cashes out and gets like 500 bucks
the roblox jews laugh while counting their shekels |
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Lasoor
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| Joined: 17 Jan 2016 |
| Total Posts: 5596 |
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| 03 Feb 2016 03:58 PM |
And yeah, devex = little cut. Let me put this into perspective for you.
100,000 robux gets you 250$ USD through Devex.
Now lets think about this. Where did that robux come from? That 100,000 robux either came from many people gaining login bonuses from having a paid for feature, builder's club or people paying insanely high amounts of money for it. Probability wise, it was both of those combined that produced that robux into the economy. But lets stick to saying all that robux was bought, to make the math easier.
If you wanted to purchase 100,000 robux it would cost you about 999$ if you bought it with the most money efficient possibilities (buying 35k robux twice and 15k robux twice). However that robux was produced by many people who bought many different robux packages which would only increase the PURE PROFIT given to Roblox. And I say pure profit because it costs Roblox nothing to sell robux. They lose absolutely nothing in the process.
What I'm getting at is Roblox is essentially using their infinite resource to turn their site into a true platform, one that encourages people to continue making extremely high quality games with money. They want to see people make this their profession. And everytime someone cashes out with Devex, that's less money in the economy. Which only helps the job of the constant Catalog releases. I see no down side to this, if Roblox was worried about money they wouldn't be doing this. On business side of things they know very well what they're doing and are benefiting from this.
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