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Re: Would you consider immersion on ROBLOX possible?

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AIekz is not online. AIekz
Joined: 14 Sep 2013
Total Posts: 108
01 Feb 2016 04:58 PM
With the general aesthetic and limitations of the ROBLOX engine, do you think it is capable of creating a sense of immersion in players of games?
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Triumphion is not online. Triumphion
Joined: 28 Jun 2011
Total Posts: 3074
01 Feb 2016 04:59 PM
Yes, this has been done a lot. Check out a few showcases that do that.



| aviator of the forums | aerogod, hourtan | "hell is paved with good intentions" | greatness of gd |
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AIekz is not online. AIekz
Joined: 14 Sep 2013
Total Posts: 108
01 Feb 2016 05:00 PM
(by the way, I define immersion as giving the player the feeling of identifying with the player character that they are controlling)
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Triumphion is not online. Triumphion
Joined: 28 Jun 2011
Total Posts: 3074
01 Feb 2016 05:04 PM
Ah, yes, I believe using certain audios and ask like "turn off the lights for better immersion" would help too. Lighting also.



| aviator of the forums | aerogod, hourtan | "hell is paved with good intentions" | greatness of gd |
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Ocks67 is not online. Ocks67
Joined: 07 Mar 2009
Total Posts: 7218
01 Feb 2016 05:29 PM
Best way to make a game ''immersive'' is kinda how Half-Life was made.
First-person, no cutscenes, silent protagonists. Give a sense that the players are making their own story as the game goes on.

The engine isn't that important although it does really help. ROBLOX has enough tools to make esthetically stunning places on a small scale.
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AIekz is not online. AIekz
Joined: 14 Sep 2013
Total Posts: 108
01 Feb 2016 06:04 PM
Half Life is a great example honestly

I guess the problem is that ROBLOX is a platform oriented towards multiplayer type play, and as a result immersion is challenged by not just the environment but the players around you.
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