AIekz
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| Joined: 14 Sep 2013 |
| Total Posts: 108 |
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| 01 Feb 2016 04:58 PM |
| With the general aesthetic and limitations of the ROBLOX engine, do you think it is capable of creating a sense of immersion in players of games? |
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| 01 Feb 2016 04:59 PM |
Yes, this has been done a lot. Check out a few showcases that do that.
| aviator of the forums | aerogod, hourtan | "hell is paved with good intentions" | greatness of gd | |
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AIekz
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| Joined: 14 Sep 2013 |
| Total Posts: 108 |
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| 01 Feb 2016 05:00 PM |
| (by the way, I define immersion as giving the player the feeling of identifying with the player character that they are controlling) |
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| 01 Feb 2016 05:04 PM |
Ah, yes, I believe using certain audios and ask like "turn off the lights for better immersion" would help too. Lighting also.
| aviator of the forums | aerogod, hourtan | "hell is paved with good intentions" | greatness of gd | |
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Ocks67
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| Joined: 07 Mar 2009 |
| Total Posts: 7218 |
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| 01 Feb 2016 05:29 PM |
Best way to make a game ''immersive'' is kinda how Half-Life was made. First-person, no cutscenes, silent protagonists. Give a sense that the players are making their own story as the game goes on.
The engine isn't that important although it does really help. ROBLOX has enough tools to make esthetically stunning places on a small scale. |
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AIekz
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| Joined: 14 Sep 2013 |
| Total Posts: 108 |
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| 01 Feb 2016 06:04 PM |
Half Life is a great example honestly
I guess the problem is that ROBLOX is a platform oriented towards multiplayer type play, and as a result immersion is challenged by not just the environment but the players around you. |
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