iPhynx
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| Joined: 25 Jul 2011 |
| Total Posts: 3271 |
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| 01 Feb 2016 11:17 AM |
We need this as it would make modelling things much easier for the more time efficient and detail craving Devs. Let's take triangular terrain generation in Blender for example. Split a 'plane' a few times, press randomise, press smoothen, and you have as much triangular terrain as you want. This feature would be great for Studio, seriously. Try and give me a reason why it wouldn't be helpful.
Please support. Thanks!
I'm a signature virus. Please add me to your signature and help me spread! |
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| 01 Feb 2016 11:59 AM |
Support
Your not the only blender user btw |
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Replaced
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| Joined: 15 Jul 2009 |
| Total Posts: 55335 |
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| 01 Feb 2016 12:30 PM |
| you can already do so with a loophole (-; |
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helloburp
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| Joined: 26 Aug 2011 |
| Total Posts: 14376 |
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| 01 Feb 2016 01:21 PM |
That's technically a custom mesh...
wnts |
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