Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 31 Jan 2016 04:22 PM |
Brainstorming time!
I know this is a tricky problem, but I'm looking to create a "morph" that increases my size by a factor of 2. I know that I can easily scale the size of my hat's meshes, but when it comes down to the movements, welds, and attachments of the rest of the body, I'm at a loss for ideas.
Thoughts?
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| 31 Jan 2016 04:24 PM |
| Wait, so is it not correct to increase the size of each x y z component on the character's parts? Does that break the joints? |
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| 31 Jan 2016 04:24 PM |
Maybe you can use a scale script. I sometimes use it to make bricks smaller than 0.2.
In the script, just set the number to 2 |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 31 Jan 2016 04:27 PM |
@Nitro: Yes, because the position also changes, breaking whatever weld/connection there is.
@Laugh: I have no problem generating a x2 sized model of the character - the problem is making it operable by the player.
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| 31 Jan 2016 04:29 PM |
| does MakeJoints() solve the connections? |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 31 Jan 2016 04:30 PM |
I don't think that's a method that will facilitate motion.
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| 31 Jan 2016 04:30 PM |
| I mean you can make anything move if you set your current camera's subject to the model's humanoid, if thats what you mean by operable |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 31 Jan 2016 04:49 PM |
That's not necessarily true, setting the CameraSubject to the an object's Humanoid doesn't give that object any sort of magic locomotion.
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| 31 Jan 2016 04:50 PM |
you could always make a custom character which is scaled to how you like it, and set up all the Motor6Ds when the character is ready
upon spawning, make the player take control of the character |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 31 Jan 2016 04:51 PM |
Right, that's the intention, but how would I go about creating those Motor6Ds and transferring the "consciousness" of the player into the new character body?
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| 31 Jan 2016 04:52 PM |
Such as (assuming character model is in ServerStorage):
local function loadCharacter(player) player:LoadCharacter() player.Character:Destroy() local character = game.ServerStorage.CustomCharacter:clone() character.Parent = workspace player.Character = character character.Humanoid.Died:connect(function() wait(5) loadCharacter(player) end) end |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 31 Jan 2016 04:54 PM |
http://www.roblox.com/games/259235389/Character-Scaling http://robloxiwood.wikia.com/wiki/User_blog:BenIsLegitRBLX/Changing_Character_Sizes_Now_Possible |
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