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Re: Doubling the size of your player?

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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
31 Jan 2016 04:22 PM
Brainstorming time!

I know this is a tricky problem, but I'm looking to create a "morph" that increases my size by a factor of 2. I know that I can easily scale the size of my hat's meshes, but when it comes down to the movements, welds, and attachments of the rest of the body, I'm at a loss for ideas.

Thoughts?


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xNitrospeedx is not online. xNitrospeedx
Joined: 05 Sep 2011
Total Posts: 189
31 Jan 2016 04:24 PM
Wait, so is it not correct to increase the size of each x y z component on the character's parts? Does that break the joints?
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laughablehaha is not online. laughablehaha
Joined: 19 Apr 2012
Total Posts: 2495
31 Jan 2016 04:24 PM
Maybe you can use a scale script. I sometimes use it to make bricks smaller than 0.2.

In the script, just set the number to 2
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
31 Jan 2016 04:27 PM
@Nitro: Yes, because the position also changes, breaking whatever weld/connection there is.

@Laugh: I have no problem generating a x2 sized model of the character - the problem is making it operable by the player.


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xNitrospeedx is not online. xNitrospeedx
Joined: 05 Sep 2011
Total Posts: 189
31 Jan 2016 04:29 PM
does MakeJoints() solve the connections?
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
31 Jan 2016 04:30 PM
I don't think that's a method that will facilitate motion.


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laughablehaha is not online. laughablehaha
Joined: 19 Apr 2012
Total Posts: 2495
31 Jan 2016 04:30 PM
I mean you can make anything move if you set your current camera's subject to the model's humanoid, if thats what you mean by operable
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
31 Jan 2016 04:49 PM
That's not necessarily true, setting the CameraSubject to the an object's Humanoid doesn't give that object any sort of magic locomotion.


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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
31 Jan 2016 04:50 PM
you could always make a custom character which is scaled to how you like it, and set up all the Motor6Ds when the character is ready

upon spawning, make the player take control of the character
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
31 Jan 2016 04:51 PM
Right, that's the intention, but how would I go about creating those Motor6Ds and transferring the "consciousness" of the player into the new character body?


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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
31 Jan 2016 04:52 PM
Such as (assuming character model is in ServerStorage):

local function loadCharacter(player)
player:LoadCharacter()
player.Character:Destroy()

local character = game.ServerStorage.CustomCharacter:clone()
character.Parent = workspace
player.Character = character

character.Humanoid.Died:connect(function()
wait(5)
loadCharacter(player)
end)
end
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
31 Jan 2016 04:54 PM
http://www.roblox.com/games/259235389/Character-Scaling
http://robloxiwood.wikia.com/wiki/User_blog:BenIsLegitRBLX/Changing_Character_Sizes_Now_Possible
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