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| 24 Jan 2016 04:11 PM |
local plr2 = script.Player.Value repeat wait() until not plr2.Value == ""
I'm trying to make it so once I change the value (changes automatically), it moves on to the next part of the script
icekiller8002 > dinosaur hat n00b |
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| 24 Jan 2016 04:12 PM |
b
icekiller8002 > dinosaur hat n00b |
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| 24 Jan 2016 04:14 PM |
b2
icekiller8002 > dinosaur hat n00b |
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| 24 Jan 2016 04:17 PM |
jesus christ a 3rd bump
icekiller8002 > dinosaur hat n00b |
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| 24 Jan 2016 04:19 PM |
b4???
icekiller8002 > dinosaur hat n00b |
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| 24 Jan 2016 04:20 PM |
b5 wtf!?!?!?!?
icekiller8002 > dinosaur hat n00b |
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| 24 Jan 2016 04:22 PM |
just help jesus christ (aka b6)
icekiller8002 > dinosaur hat n00b |
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cgjnm
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| Joined: 22 Dec 2011 |
| Total Posts: 2347 |
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| 24 Jan 2016 04:23 PM |
...
script.Parent.Changed:connect(function() if script.Parent.Value ~= '' then
end end |
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| 24 Jan 2016 04:28 PM |
17:24:55.365 - Argument 1 missing or nil 17:24:55.365 - Script 'Workspace.Floor #9.Main', Line 52 17:24:55.366 - Stack End
line 52 reads:
local plr = game.Players:findFirstChild(plr2.Value)
icekiller8002 > dinosaur hat n00b |
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cgjnm
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| Joined: 22 Dec 2011 |
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