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| 23 Jan 2016 01:10 PM |
Ways I already know how to reduce lag:
- Reduce parts needed while keeping quality, and using unions to aid that - Using cylinder meshes, ball meshes, etc instead of the ball and cylinder parts that use physics when necessary - Making small features (parts) that don't affect game-play noncollidable - Loading parts in chunks by script when possible - Anchoring all things that are possible to anchor
Anything I'm missing? (This is to help me create a massive game I'm working on) |
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| 23 Jan 2016 01:17 PM |
| idk where else to post this |
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LakeMod
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| Joined: 19 Feb 2012 |
| Total Posts: 208 |
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| 23 Jan 2016 01:22 PM |
| you forgot -get a better computer |
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| 23 Jan 2016 01:30 PM |
i have a good computer, most of roblox? no.
stop being a nob, i never said that i was the one that lagged |
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microk
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| Joined: 19 Oct 2011 |
| Total Posts: 32496 |
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| 23 Jan 2016 01:32 PM |
all of these are kind of obvious tbh
and meshes can't be textured as well
another thing that helps is making everything SmoothPlastic that's far away
surprisingly reduces lag on bad laptops and such
r+://342553545r+://342553612r+://342553635r+://342553651 |
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| 23 Jan 2016 02:06 PM |
| but getting a better computer does reduce lag |
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| 23 Jan 2016 06:47 PM |
| i cant force roblox to all get good computers |
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Invictium
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| Joined: 22 Jan 2013 |
| Total Posts: 44531 |
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| 23 Jan 2016 06:49 PM |
Use as few decals and particle effects as possible
turn off dynamic lighting |
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baelow
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| Joined: 20 Feb 2015 |
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| 23 Jan 2016 06:50 PM |
good idea
stop calling me bae |
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| 23 Jan 2016 06:54 PM |
"Use as few decals and particle effects as possible
turn off dynamic lighting"
that is a terrible idea. why not just reduce every ounce of quality that exists? |
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Invictium
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| Joined: 22 Jan 2013 |
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| 23 Jan 2016 06:56 PM |
ur listing ways to reduce lag
those help yo |
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| 24 Jan 2016 12:57 AM |
by lag reduction i mean reducing the strain on the computer without reducing the quality of what is built
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B4X
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| Joined: 07 Feb 2013 |
| Total Posts: 434 |
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| 24 Jan 2016 01:01 AM |
um just put this in game development or whatever that is it only takes like 2 seconds to actually look dude
ham ok +4.7k |
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| 24 Jan 2016 01:03 AM |
Unions have proven to decrease performance, since all calculations are rendered on real time.
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B4X
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| Joined: 07 Feb 2013 |
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| 24 Jan 2016 01:05 AM |
"Anything I'm missing?"
Yes, load the entire map in client-sided segments that dissipate after the player has moved outside of range.
This is a direct modification to your second-to-last method mentioned. |
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| 24 Jan 2016 01:18 PM |
@AtheisticAnon that was implied @BuildIntoGames not if there are less parts within the union also sometimes unions are necessary, as they can greatly increase quality
i never said i union everything in my game |
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| 24 Jan 2016 01:20 PM |
| What is lag for I know for blue alien or talking random but I looked at roblox,s profile and catalog and I check catalog everyday |
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royaltoe
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