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| 19 Jan 2016 09:59 PM |
Hey guys! I have a few questions about how you guys make terrain/your games. How do you guys most often make the floor of your games? I've heard of using squares rotated with edge select in qCmdUtl, but that can look a bit messy sometimes. You can use triangle draw, but that takes a lot of time. You can start off with a flat ground and add little differences in the height, which sounds easy to me. You could also use smooth terrain,but I think it looks kinda ugly, and I'm not sure if you can clone or destroy terrain in server storage. So, out of these methods, which do you guys like the best? Are there others you can think of?
An other question, can smooth terrain be Cloned or destroyed in server storage or the workspace? |
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101PILOT
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| Joined: 28 Dec 2010 |
| Total Posts: 960 |
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| 19 Jan 2016 11:37 PM |
| The type of terrain that you use will totally depend on the type of game you are trying to make. Personally, I've experimented with all of the types that you listed and they are all great, which one is best for your game is determined by the actual game mechanics that you need. |
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| 19 Jan 2016 11:44 PM |
I've experimented with the qCmdUtl method, it can look nice, but it can also look ugly. I'm gonna try triangle draw, and if that doesn't work, flat terrain with ramps and varying heights. Can Smooth Terrain be cloned or destroyed? |
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101PILOT
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| Joined: 28 Dec 2010 |
| Total Posts: 960 |
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| 20 Jan 2016 04:03 PM |
| Yes, you can use the regions tool to clone smooth terrain. If you go to my youtube channel on my profile I have a tutorial where I introduce all the smooth terrain tools and a couple of my tricks that I use when building with smooth terrain. |
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| 20 Jan 2016 11:29 PM |
| Thanks, but that wasn't exactly what I wanted. I'm building a lake held back by a dam. I want people to be able to change which map they play on. But I'm not sure if you can "load in" or "load out" water. Basically, a script would have to find the water. I don't know how to do that, so I think I should just make water and script it myself. Thanks. |
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| 21 Jan 2016 12:19 AM |
Yes, you can clone, cut, and create terrain via scripts, but no, it cannot be stored to the best of my knowledge in the ServerStorage. I believe there is some helpful info on the Roblox Wiki regarding that, but it requires some scripting knowledge. Also, for alternative terrain, I'd say it depends on the environment. For mountains, rotated/cframed squares would be fitting, but for plains, large spheres in the ground may be the best option to give a rolling, endless, open feeling.
~ Brickman2010, Developer of Heist ~ |
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Larmaz
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| Joined: 26 Dec 2015 |
| Total Posts: 303 |
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| 21 Jan 2016 06:20 PM |
@Brickman Thanks! That's a shame, I like the way you can swim in the water. I guess I'll have to script it myself.
@Above I know, but I don't know how you would use this with smooth terrain. |
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Avoxis
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| Joined: 28 Sep 2012 |
| Total Posts: 560 |
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| 21 Jan 2016 06:24 PM |
Terrain with select edge is good but more for like showcase etc.. Triangle is nice but you need patience.. Smooth terrain isn't the best for a game but it depends what your making.
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| 21 Jan 2016 10:38 PM |
I'm too lazy for the qCmdUtl, Draw Triangle, and smooth terrain, so I've decided to go with a baseplate "layered up." Unfortunately, the bottom is so low I can't drag blocks around with the mouse. |
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101PILOT
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| Joined: 28 Dec 2010 |
| Total Posts: 960 |
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| 22 Jan 2016 08:02 AM |
| Actually it is possible to use scripting to load terrain, I'm just not sure how to do it since I'm more of a builder and I don't script too much. I know it's possible because I've seen it used in Tiny Tanks in at least one of their maps. |
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| 23 Jan 2016 12:08 AM |
| Yeah, I've never actually played that game, but I've watched other people play it, and I saw terrain load in and out. It's the sandcastle map, right? |
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101PILOT
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| Joined: 28 Dec 2010 |
| Total Posts: 960 |
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| 23 Jan 2016 11:33 AM |
| Yes, it's the sandcastle map. |
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| 23 Jan 2016 05:20 PM |
Okay, I finished the extremely, extremely basic design of the map. I'm sorry you can't get into the dam, I'll work on that later. The sound is also a bit buggy, but it isn't bad. How do you guys think the terrain part of it looks? http://www.roblox.com/games/336875033/Concrete-dam-with-flip-bucket-spillways |
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Scerzy
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| Joined: 27 Dec 2010 |
| Total Posts: 1082 |
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| 23 Jan 2016 05:52 PM |
Very simple to be quite honest. Try using solid modeling, I find that making terrain with that is pretty easy and it looks good too.
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| 23 Jan 2016 07:05 PM |
| Thanks! How do you recommend you model terrain? I don't quite understand what you mean. |
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Scerzy
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| Joined: 27 Dec 2010 |
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| 23 Jan 2016 07:29 PM |
Solid modelling is when you use unions and negations to make terrain. it allows you to get nice smooth arcs by negating a cylinder or getting basically any shape wanted, but it might take a while
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| 24 Jan 2016 12:44 AM |
| I know that, I just wanted to know how someone would make terrain out of it. The terrain I have laid out is super basic, I'll be changing it a lot soon. |
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| 24 Jan 2016 12:41 PM |
| Anything else that could be done to make okay-ish terrain? |
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Ocks67
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| Joined: 07 Mar 2009 |
| Total Posts: 7218 |
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| 24 Jan 2016 12:43 PM |
| Make your own experiments. |
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| 24 Jan 2016 12:44 PM |
Triangle Draw looks great if you take the time to make it with care.
I honestly prefer Triangle Draw.
wrong sub-forum |
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Ocks67
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| Joined: 07 Mar 2009 |
| Total Posts: 7218 |
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| 24 Jan 2016 08:46 PM |
See what you're the best at. Try technics. You'll find a way in which you'll be both fast and good. |
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| 24 Jan 2016 08:49 PM |
Technics? What's that?
Thanks guys! |
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