Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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| 23 Jan 2016 04:40 PM |
http://www.roblox.com/games/335591060/BSD-Outpost-Arcadia-Open
800 samples each. Blender Cycles Engine, 1920x1080. Bout an hour, hour and a half each
But it has been completed
and I'd say they look pretty nice.
r8 |
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| 23 Jan 2016 04:42 PM |
| good but maybe not 800 ROBUX good |
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Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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| 23 Jan 2016 04:44 PM |
It's good
Not worth 800 tho |
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Exoteck
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| Joined: 22 Nov 2015 |
| Total Posts: 571 |
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| 23 Jan 2016 04:45 PM |
Pretty nice, but worth around 300.
Also, here's a tip. Remove the thumbnail that has the name and upload it again, so it shows up as the first thumbnail. |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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| 23 Jan 2016 04:47 PM |
I said samples, as in rendering samples.
Too much work to sell.
That's how many rendering passes it had to make to remove grain. |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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Hockey868
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| Total Posts: 12805 |
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Szord
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| Joined: 09 Feb 2015 |
| Total Posts: 7796 |
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| 23 Jan 2016 05:01 PM |
renders are really good
100/100 |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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| 23 Jan 2016 05:08 PM |
pretty good
you use cycles or blender engine? |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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| 23 Jan 2016 05:10 PM |
cycles is far better, but sampling takes so long to render
or else you get bad grain |
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Codite
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| Joined: 13 May 2012 |
| Total Posts: 7760 |
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| 23 Jan 2016 05:16 PM |
give me the place and i'd do 10x in 10 seconds
Graphic Designer | Looking for big offers / Upgrading |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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| 23 Jan 2016 05:20 PM |
it's done already
I can render just fine on my own |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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Hockey868
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Hockey868
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| Joined: 08 May 2011 |
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| 23 Jan 2016 05:49 PM |
The second thumbnail didn't have Ambient Occlusion configured correctly. There's speckling visible on surfaces that should have a flat, plastic texture. The rest of them don't have this problem.
FriendlyBiscuit /frend-lee-bis-kit/ (n): better than Anthologized in every way, shape, and form (and height) |
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Graffyboo
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| Joined: 23 Apr 2015 |
| Total Posts: 5424 |
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| 23 Jan 2016 05:50 PM |
mmm hot
u just don't know it yet |
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iCJ23x
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| Joined: 09 Mar 2015 |
| Total Posts: 517 |
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| 23 Jan 2016 05:51 PM |
they're okay hockey
Glory to RSF! |
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HMAX14
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| Joined: 11 Oct 2009 |
| Total Posts: 4441 |
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| 23 Jan 2016 05:52 PM |
You can't really tell much of a difference. Im guessing you're new at rendering? |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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| 23 Jan 2016 05:56 PM |
Hmm, I rendered them all minus the armory one in the same session with the same global settings. I believe the grain was caused by not sampling enough, as the Cycles rendering engine has a lot of grain if you don't have 500+ samples.
I probably SHOULD have had more samples for that one, as it had a lot of different light sources. |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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