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Re: Local Parts

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PraetorianTheGod is not online. PraetorianTheGod
Joined: 02 May 2014
Total Posts: 814
23 Jan 2016 02:07 PM
Is there a better way to make local parts than putting them in a Message located in the character? When I do that then I take the part out of the character the game, well.. breaks.
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Csharp0 is not online. Csharp0
Joined: 05 Mar 2015
Total Posts: 261
23 Jan 2016 02:08 PM
Use the Camera, IIRC that makes them local but it makes the physics act wonky.
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Aethex is not online. Aethex
Joined: 16 Oct 2011
Total Posts: 2193
23 Jan 2016 02:11 PM
don't use messages or the camera, both are old methods of using localparts

turn FilteringEnabled on and create your part from the client, it'll be local
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PraetorianTheGod is not online. PraetorianTheGod
Joined: 02 May 2014
Total Posts: 814
23 Jan 2016 02:13 PM
But with FilteringEnabled how would I make the part not local anymore?
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PraetorianTheGod is not online. PraetorianTheGod
Joined: 02 May 2014
Total Posts: 814
23 Jan 2016 02:18 PM
Bump
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
23 Jan 2016 02:24 PM
create the part locally
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Aethex is not online. Aethex
Joined: 16 Oct 2011
Total Posts: 2193
23 Jan 2016 02:26 PM
what? you want a localpart that isn't local? i'm confused

you need to create the part from the server to make it public, and make it from the client if you want it local
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PraetorianTheGod is not online. PraetorianTheGod
Joined: 02 May 2014
Total Posts: 814
23 Jan 2016 02:47 PM
I want a part that only one player can see but then it becomes non local so others can see it too.
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Causticity is not online. Causticity
Joined: 11 Jun 2012
Total Posts: 530
23 Jan 2016 02:52 PM
Use a remote function that, when invoked, it loops through all the players and renders it for them too except the invoking player(because its already locally rendered for them)
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PraetorianTheGod is not online. PraetorianTheGod
Joined: 02 May 2014
Total Posts: 814
23 Jan 2016 02:56 PM
Brilliant
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