|
| 23 Jan 2016 02:07 PM |
| Is there a better way to make local parts than putting them in a Message located in the character? When I do that then I take the part out of the character the game, well.. breaks. |
|
|
| Report Abuse |
|
|
Csharp0
|
  |
| Joined: 05 Mar 2015 |
| Total Posts: 261 |
|
|
| 23 Jan 2016 02:08 PM |
| Use the Camera, IIRC that makes them local but it makes the physics act wonky. |
|
|
| Report Abuse |
|
|
Aethex
|
  |
| Joined: 16 Oct 2011 |
| Total Posts: 2193 |
|
|
| 23 Jan 2016 02:11 PM |
don't use messages or the camera, both are old methods of using localparts
turn FilteringEnabled on and create your part from the client, it'll be local |
|
|
| Report Abuse |
|
|
|
| 23 Jan 2016 02:13 PM |
| But with FilteringEnabled how would I make the part not local anymore? |
|
|
| Report Abuse |
|
|
| |
|
| |
|
Aethex
|
  |
| Joined: 16 Oct 2011 |
| Total Posts: 2193 |
|
|
| 23 Jan 2016 02:26 PM |
what? you want a localpart that isn't local? i'm confused
you need to create the part from the server to make it public, and make it from the client if you want it local |
|
|
| Report Abuse |
|
|
|
| 23 Jan 2016 02:47 PM |
| I want a part that only one player can see but then it becomes non local so others can see it too. |
|
|
| Report Abuse |
|
|
|
| 23 Jan 2016 02:52 PM |
| Use a remote function that, when invoked, it loops through all the players and renders it for them too except the invoking player(because its already locally rendered for them) |
|
|
| Report Abuse |
|
|
| |
|