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Re: Loading Assets

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iSymon is not online. iSymon
Joined: 19 Nov 2011
Total Posts: 1023
22 Jan 2016 06:21 PM
Okay, I know how to preload assets and stuff, but I have few questions.

Q1 Can I load animations ?

Q2 Is there a easier way of getting every asset used in a game ?

Q3 Some other loading screens loads other things like the world. How ?
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iSymon is not online. iSymon
Joined: 19 Nov 2011
Total Posts: 1023
22 Jan 2016 06:29 PM
bump
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TheMrRadioActiveMan is not online. TheMrRadioActiveMan
Joined: 11 Dec 2010
Total Posts: 974
22 Jan 2016 06:38 PM
What are you asking?

"Can I load animations"
I mean... Yea? their are many different ways to do animations..

"Is there a easier way of getting every asset used in a game ?"
I dont understand this.. Roblox loads everything in the PLACE's workspace..

"Some other loading screens loads other things like the world. How?" you only need one loading screen?

I think you are getting confused this Places, Games, And universes.
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iSymon is not online. iSymon
Joined: 19 Nov 2011
Total Posts: 1023
22 Jan 2016 06:40 PM
I think you misunderstood.

By Q1 I meant could I preload animations ids similar to preloading assets id using ContentProvider. Q3 I meant is it possible to load other things besides assets ?
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TheMrRadioActiveMan is not online. TheMrRadioActiveMan
Joined: 11 Dec 2010
Total Posts: 974
22 Jan 2016 06:45 PM
Ohhh..

1. I make custom animations using CFrame, do not know.

2. I don't think so. But I quit roblox scripting (Interned at a web design company for awhile) back in 2015 and rejoined yesterday. Assets where a newish concept in beginning of 2015 (or atleast for me)
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BanTech is not online. BanTech
Joined: 31 Dec 2015
Total Posts: 886
22 Jan 2016 06:50 PM
Assets are not new... I joined in 08 with another account and assets were there. Assets are everything lol. Decals, sounds, animations are all assets. Yes you can preload animations.

And I am a bit unsure whether you are on about client replication for Q3?
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TheMrRadioActiveMan is not online. TheMrRadioActiveMan
Joined: 11 Dec 2010
Total Posts: 974
22 Jan 2016 07:03 PM
Not what I meant. I even maid an entire asset test using decals when I first taught myself LUA.RBX. Very easy considering I first learned c++.

I meant until 2015 I still had not upgrades from Studio 2013 and didn't use this new modern UI ribbon studio thing. Now they have an entire explorer dedicated to assets and its a lot more complex then just getting a Decal, or an ID..
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TheMrRadioActiveMan is not online. TheMrRadioActiveMan
Joined: 11 Dec 2010
Total Posts: 974
22 Jan 2016 07:04 PM
made*

RIP Jayden's spelling 2015 - 2016.



2 hours of roblox games and I cant type...
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BanTech is not online. BanTech
Joined: 31 Dec 2015
Total Posts: 886
22 Jan 2016 07:06 PM
The preloading process is the same. And roblox's systems are rarely changed. Just added a new way of viewing and managing them. It really doesn't change the way in-game assets are loaded on the client.
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