iSymon
|
  |
| Joined: 19 Nov 2011 |
| Total Posts: 1023 |
|
|
| 22 Jan 2016 06:21 PM |
Okay, I know how to preload assets and stuff, but I have few questions.
Q1 Can I load animations ?
Q2 Is there a easier way of getting every asset used in a game ?
Q3 Some other loading screens loads other things like the world. How ?
|
|
|
| Report Abuse |
|
|
iSymon
|
  |
| Joined: 19 Nov 2011 |
| Total Posts: 1023 |
|
| |
|
|
| 22 Jan 2016 06:38 PM |
What are you asking?
"Can I load animations" I mean... Yea? their are many different ways to do animations..
"Is there a easier way of getting every asset used in a game ?" I dont understand this.. Roblox loads everything in the PLACE's workspace..
"Some other loading screens loads other things like the world. How?" you only need one loading screen?
I think you are getting confused this Places, Games, And universes.
|
|
|
| Report Abuse |
|
|
iSymon
|
  |
| Joined: 19 Nov 2011 |
| Total Posts: 1023 |
|
|
| 22 Jan 2016 06:40 PM |
I think you misunderstood.
By Q1 I meant could I preload animations ids similar to preloading assets id using ContentProvider. Q3 I meant is it possible to load other things besides assets ? |
|
|
| Report Abuse |
|
|
|
| 22 Jan 2016 06:45 PM |
Ohhh..
1. I make custom animations using CFrame, do not know.
2. I don't think so. But I quit roblox scripting (Interned at a web design company for awhile) back in 2015 and rejoined yesterday. Assets where a newish concept in beginning of 2015 (or atleast for me) |
|
|
| Report Abuse |
|
|
BanTech
|
  |
| Joined: 31 Dec 2015 |
| Total Posts: 886 |
|
|
| 22 Jan 2016 06:50 PM |
Assets are not new... I joined in 08 with another account and assets were there. Assets are everything lol. Decals, sounds, animations are all assets. Yes you can preload animations.
And I am a bit unsure whether you are on about client replication for Q3? |
|
|
| Report Abuse |
|
|
|
| 22 Jan 2016 07:03 PM |
Not what I meant. I even maid an entire asset test using decals when I first taught myself LUA.RBX. Very easy considering I first learned c++.
I meant until 2015 I still had not upgrades from Studio 2013 and didn't use this new modern UI ribbon studio thing. Now they have an entire explorer dedicated to assets and its a lot more complex then just getting a Decal, or an ID.. |
|
|
| Report Abuse |
|
|
|
| 22 Jan 2016 07:04 PM |
made*
RIP Jayden's spelling 2015 - 2016.
2 hours of roblox games and I cant type... |
|
|
| Report Abuse |
|
|
BanTech
|
  |
| Joined: 31 Dec 2015 |
| Total Posts: 886 |
|
|
| 22 Jan 2016 07:06 PM |
| The preloading process is the same. And roblox's systems are rarely changed. Just added a new way of viewing and managing them. It really doesn't change the way in-game assets are loaded on the client. |
|
|
| Report Abuse |
|
|