SubSurge
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| Joined: 31 Aug 2011 |
| Total Posts: 462 |
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| 19 Jan 2016 09:44 PM |
| Well, I never though my game would lag, but after I ran an ad last night and I have several full servers, I realized that my game is a bit messed up sometimes. The lag would make it so that "wait"'s would be a lot longer. For example, a wait(3) would become like wait(10) or something. And physics also become laggy... Any suggestions? Is it because my game is FilteringEnabled? |
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| 19 Jan 2016 09:44 PM |
@LastSentence
Yes. Nuff said. |
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| 19 Jan 2016 09:45 PM |
| But I don't mean to imply that you remove it. It's just the fact of life for FE, it makes things slower between the client and server. |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 19 Jan 2016 10:14 PM |
Lol no. The problem is bad development. Blaming FE is not valid.
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| 19 Jan 2016 10:15 PM |
| Why do you keep copying and pasting other peoples threads? |
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Belleq
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| Joined: 05 Jun 2014 |
| Total Posts: 21703 |
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Aethex
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| Joined: 16 Oct 2011 |
| Total Posts: 2193 |
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| 19 Jan 2016 11:35 PM |
same as what chimmihc said
it's not FE's fault, you just aren't coding very well |
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