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| 18 Jan 2016 12:02 AM |
I am looking for a GUI that rotates left to right and then stops on a selected item. I would like for there to be selected odds for each item, (this can be whatever at the moment but I would like it to be a Lighting based system). I would like it to be more of a... shop based system? As so you buy the option to get the random item, it rotates, falls on the selected item, and gives that to the player. And I am willing to add another 2k RAP for a possible Inventory based system to look at the gathered items. (I have built one in the past... but that was around the time of Pighead10 and data persistence updates.
For the person, if any, who accept, I will mention you if I ever move on to add this into a game. At the moment, it is purely a way for me to monitor and look at code, from others' perspectives, so to say. |
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| 18 Jan 2016 10:18 AM |
| I'm sorry to do this, but I would like to bump the subject as I did post it at midnight last night. Perhaps not many interested would have seen it. And, if the offer is asking too much, a simple, not enough would work. |
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Gensoki
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| Joined: 15 Feb 2014 |
| Total Posts: 1982 |
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| 18 Jan 2016 10:26 AM |
This makes no sense at all at first I thought it was a lottery system then it is a shop gui?
#code "Let's just say goodbye" |
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| 18 Jan 2016 10:42 AM |
| Ah... it is indeed more of a lottery system than a shop. I'm just wondering if it is possible to make it purchasable in the future. Using the planned reward currency w/in the game of course. |
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Gensoki
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| Joined: 15 Feb 2014 |
| Total Posts: 1982 |
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| 18 Jan 2016 10:47 AM |
Use math.random to choose one thing within a pile of stuff
#code "Let's just say goodbye" |
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| 18 Jan 2016 11:26 AM |
So basically a CsGo case unboxing? Lots of games already do this so it's possible to do, but it might take some time to make. I'm working on something like that right now, but it probably won't be the same thing that you want.
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