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| 18 Jan 2016 10:02 AM |
like that one dude who made "undertale"? he was funded on kickstarter. does it really cost that much to make a game? i'm thinking of at least learning.
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| 18 Jan 2016 10:10 AM |
you can do it by yourself, for free. rpg maker vx ace has a demo that can be used forever, for free. it's pretty easy to use, funding is to allow you to get better programs
You've met with a terrible fate, haven't you? |
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Romeeeo
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| Joined: 18 Jan 2014 |
| Total Posts: 7188 |
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| 18 Jan 2016 10:11 AM |
No. You just need the software to make games, knowledge, and maybe a team to help, and if you have everything planned out you can make it pretty easily. Considering you'd be a small company with one game, you can start out by submitting it in Steam Greenlight and see how it goes. Money is important as it helps gain support, and keeps you motivated.
It's all in your psychology |
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Romeeeo
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| Joined: 18 Jan 2014 |
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| 18 Jan 2016 10:14 AM |
Money is mainly to help pay for the software, though.
Unity3D's engine, common with many developers, can get you full access for $75 a month.
It's all in your psychology |
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| 18 Jan 2016 10:18 AM |
| money is not for software, kickstarter money is your game studio's safety net because everyone just quit their real jobs to make a game |
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giftbox24
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| Joined: 27 Apr 2008 |
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| 18 Jan 2016 10:21 AM |
unless you're capcom, who uses kickstarter as a "gauge" of interest
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Arte71
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| Joined: 16 Apr 2013 |
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| 18 Jan 2016 10:26 AM |
Most people use kickstarter for better paid programs.
Or even use for inspiration or pay their employees or pay for more security.
You can do a free game too... but it needs to be in a free engine like ROBLOX.
It don't gonna be a bad game although... but could be a better game if it was an engine with the options that you really needed.
HELP, THE FILTER IS DESTRO#### |
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| 22 Jan 2016 08:07 PM |
######## ####### of a ######
you shall not break my fabrique egg -rinwood123 2015-3333 |
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| 26 Jan 2016 09:12 PM |
bump
#code North Blue, the Vigilante OT Deserves |
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Xerolayne
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| Joined: 01 Mar 2012 |
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| 26 Jan 2016 09:22 PM |
The money aspect of game creation might represent a few things. Yes, hardware and software are things to consider. Since the most efficient way to create and publish a game is by having different people working on different parts of the game, like the music, the programming, the visuals. It also makes the most sense to do a considerable amount of work at a time, turning it into a job. So people making games would need to be paid as they work so they can pay their bills and such.
It IS possible for a group or an individual to have a regular job and just work on the game in their spare time. It's been done, and it's had some success. But you're still best off spending tons of time on the game. Might turn your life into eight hours of work to make money, eight hours of game creation, eight hours of sleep. It's a draining way to exist, plenty of stories about that, too.
Learning the skills to work on game creation can still just occupy the time that a hobby would take, so that's a good start, I'd say. |
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Slydexia
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| Joined: 10 Aug 2010 |
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