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| 11 Jan 2016 07:10 PM |
| So they could see the entire map. |
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| 11 Jan 2016 07:11 PM |
| To clarify, so they don't see the sky in the background if its too far |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 11 Jan 2016 07:39 PM |
To answer your question shortly: No.
u sicko! http://www.roblox.com/u-sicko-item?id=328185093 |
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SaraAsami
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| Joined: 16 Jun 2013 |
| Total Posts: 29 |
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| 11 Jan 2016 07:46 PM |
tecnically you can make everything... but probably change render is really hard you should change the whole render sistem, and this would cause a lot of lag |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 11 Jan 2016 10:33 PM |
@Sara You can't change the render system.
u sicko! http://www.roblox.com/u-sicko-item?id=328185093 |
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| 11 Jan 2016 10:50 PM |
I mean, you could probably hack something together by dynamically resizing and positioning things based off of the user's FoV so things in the distance appear further than they actually are. You wouldn't be messing with any render code, and you could probably fit it into a localscript. Is it a good idea? No. Can you? Probably to a degree.
It's delightful, It's delicious, It's delovely! |
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gum444
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| Joined: 06 May 2011 |
| Total Posts: 549 |
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| 12 Jan 2016 12:20 AM |
I'm amazed no one knows how to do this. Here is how to change how far you can zoom out:
Step One: get on studio and open the explorer Step Two: Open up properties too. Step Three: Select StarterPlayer and from there you will see CameraMaxZoomDistance and CameraMinZoomDistance. You can change it from there basically. (it's measured in studs)
your welcome
LOL |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 12 Jan 2016 12:24 AM |
@gum This is RENDER distance, as in how far away you can see, not ZOOM distance.
u sicko! http://www.roblox.com/u-sicko-item?id=328185093 |
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gum444
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| Joined: 06 May 2011 |
| Total Posts: 549 |
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| 03 Feb 2016 11:48 PM |
I HOPE YOUR READING THIS EVEN THO ITS SUPER OLD
just change the fog view distance. look up on youtube if you dont know what fog view distance is |
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