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Re: The Daily-Nightly #23 - Ordered Numbering

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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Jan 2016 03:16 PM
As requested, I will be putting numbers on my questions. I've decided to try and make a change for the better, and I'm going to start it with listening to advice.


2. Are you hyped for anything?

3. Did you work it out yet?

5. Have you ever made anything designed to be implemented by user code?
5.2. Did you make documentation for it?
5.2.2. Where do you keep your documentation?
5.3. What was it for?
5.5. Has it been used for a proper project yet?

7. Do you use userdata?

11. Have you worked it out now?

13. 'Players' or 'Users'?

17. Have you used JQuery?
17.2. Do you like its selector things?

19. Everyone is making custom languages right now. Have you made a custom one?

23. When running user code in a script builder, because you're not a stupid person and you wouldn't just let raw user code run, would you put it through a sandbox wrapper or a modified interpreter?


As a footnote, Valkyrie finally has user signups working on the website and we're hard at work trying to get the game management stuff in place so that developers can configure games to work with Valkyrie from the website, so that they can configure them to work with Valkyrie from inside the code.
If you have any suggestions, questions, projects, etc. then don't be afraid to mention them, and I will (as always) offer a shameless plug for the next Daily Nightly.
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bosswalrus is not online. bosswalrus
Joined: 04 Jan 2013
Total Posts: 5430
10 Jan 2016 03:26 PM
2. Are you hyped for anything?

no

3. Did you work it out yet?

no

5. Have you ever made anything designed to be implemented by user code?

no

5.2. Did you make documentation for it?
5.2.2. Where do you keep your documentation?
5.3. What was it for?
5.5. Has it been used for a proper project yet?

7. Do you use userdata?

no

11. Have you worked it out now?

ok

13. 'Players' or 'Users'?

ok

17. Have you used JQuery?

no

17.2. Do you like its selector things?

no

19. Everyone is making custom languages right now. Have you made a custom one?

no

23. When running user code in a script builder, because you're not a stupid person and you wouldn't just let raw user code run, would you put it through a sandbox wrapper or a modified interpreter?

ok
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Jan 2016 03:29 PM
Liar of course you use userdata.
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bosswalrus is not online. bosswalrus
Joined: 04 Jan 2013
Total Posts: 5430
10 Jan 2016 03:35 PM
no u
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UnstableScript0 is not online. UnstableScript0
Joined: 21 Dec 2015
Total Posts: 1189
10 Jan 2016 03:37 PM
#19 - You actually just helped me with a white-space issue for it :^)
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rowerowe71 is not online. rowerowe71
Joined: 14 Apr 2013
Total Posts: 1999
10 Jan 2016 03:39 PM
I can't message the ValkyrieBot.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Jan 2016 03:41 PM
Idk if Gskw actually set up the ValkyrieBot for it yet, but they said it was working and according to the Lapis route response it should be intact
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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
10 Jan 2016 03:42 PM
Is it an account or something not on roblox?
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rowerowe71 is not online. rowerowe71
Joined: 14 Apr 2013
Total Posts: 1999
10 Jan 2016 03:42 PM
Oh ok I've tried almost all the message settings in Settings and I'm following ValkyrieBot and I still can't message it just to let you know. :)
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Jan 2016 03:57 PM
Not sure, I'll ask Gskw about it tomorrow. It's worth noting that Valkyrie isn't ready for use yet anyway, so there's no point trying to sign up - The website is not complete enough for managing Valkyrie games yet because I'm busy being pedantic about design without actually getting anything done on the frontend.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
10 Jan 2016 03:57 PM
2. Are you hyped for anything?
3. Did you work it out yet?
no

5. Have you ever made anything designed to be implemented by user code?
duh

5.2. Did you make documentation for it?
sorta

5.2.2. Where do you keep your documentation?
comments/whatever, depends on the project

5.3. What was it for?
secret, jk a lot of things

5.5. Has it been used for a proper project yet?
yaish

7. Do you use userdata?
ya

11. Have you worked it out now?
wat sure

13. 'Players' or 'Users'?
players for roblox

17. Have you used JQuery?
a bit

17.2. Do you like its selector things?
yes

19. Everyone is making custom languages right now. Have you made a custom one?
it's being overdone because people think it's cool

23. When running user code in a script builder, because you're not a stupid person and you wouldn't just let raw user code run, would you put it through a sandbox wrapper or a modified interpreter?
i dont sandbox or run usercode or anything
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Jan 2016 03:59 PM
No of course but I'm asking what you -would- do, not what you actually do.
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UnstableScript0 is not online. UnstableScript0
Joined: 21 Dec 2015
Total Posts: 1189
10 Jan 2016 04:03 PM
@eLunate

That last question was a bit of a goldmine. What I am currently doing is running it off a modified LBI parser, because it didn't support Player:GetMouse() for odd reasons. Then, after LBI runs, it returns the newly generated stack trace (thanks to me). If the stack trace is an error, it will output it to the player. If it isn't, it returns a new VM for the code to run in, pre-set with a sandbox, and runs accordingly.
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bosswalrus is not online. bosswalrus
Joined: 04 Jan 2013
Total Posts: 5430
10 Jan 2016 04:03 PM
im making new language

game.workspace.touch.hi()[]metatat(){}}}}}}}}{
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Jan 2016 04:06 PM
Fun.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Jan 2016 04:29 PM
99 calories?
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DrHaximus is not online. DrHaximus
Joined: 22 Nov 2011
Total Posts: 8410
10 Jan 2016 04:49 PM
@lunate

i really like these threads :)

2. Are you hyped for anything?
yeah, I'm making a project thing :)

3. Did you work it out yet?
it's not done yet, so maybe not.

5. Have you ever made anything designed to be implemented by user code?
everything I write has to be used by myself once I don't remember making it anymore; so pretty much.

5.2. Did you make documentation for it?
yeah, I have documentation for most of my stuff.

5.2.2. Where do you keep your documentation?
usually just in the header files, sometimes I make them into a proper, generated documentation (the http one, I forgot what it was called)

5.3. What was it for?
the most recent one was for automagically replicating objects over the network

5.5. Has it been used for a proper project yet?
it's being used in my current project, not sure if that qualifies as a proper project, though.

7. Do you use userdata?
yeah. I use a lot more lightuserdata than I do userdata

19. Everyone is making custom languages right now. Have you made a custom one?
I did. I had a all of the difficult stuff down, but I got annoyed with the file layout for the project and gave up. this seems to kill a lot of my projects.

23. When running user code in a script builder, because you're not a stupid person and you wouldn't just let raw user code run, would you put it through a sandbox wrapper or a modified interpreter?
if I was going to make a script builder, I would let them do anything. ayylmao
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Jan 2016 07:07 PM
Necessary before-I-sleep bump
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Everesty is not online. Everesty
Joined: 08 Oct 2009
Total Posts: 6156
10 Jan 2016 07:26 PM
2. More daily-nightlies
3. Y-yes? edit: oh. now i get it, you sly, sly fox (or you can be a slithering dragon-snake)

-----

5. Nope
5.2. I make documentation for everything
5.2.2. Everywhere
5.3. It doesn't exist
5.5. Of course

-----

7. Yes

-----

11. YUP.

-----

13. Players if it's a game, users if it's practically anything else.

-----

17. Yup
17.2. Are they not regular css selectors?

-----

19. No

-----

23. Well a sandbox wrapper sounds easier to create and manage, so a wrapper.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
11 Jan 2016 02:17 AM
Morning bump
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gskw is not online. gskw
Joined: 05 Jan 2013
Total Posts: 1364
11 Jan 2016 02:37 AM
You don't really need to message ValkyrieBot either, the signup system indeed will create an account but won't do anything.
Thanks for pointing that out anyways, apparently I configured the privacy settings wrong.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
11 Jan 2016 03:07 AM
glad to see people are already making use of my suggestion!
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
11 Jan 2016 03:19 AM
"Are you hyped for anything?"
Star Wars: Vader Down Part V
Star Wars: Kanan 10
Star Wars: Vader 15
Star Wars: 15
Star Wars: Obi-Wan & Anakin 2
Star Wars: 16
Star Wars: Kanan 11
Star Wars: Vader 17
Star Wars: Vader 18
Star Wars: Kanan 12
Star Wars: Aftermath: Life Debt
Rogue One: A Star Wars Story
Star Wars: Episode VIII
Star Wars: Episode IX
Untitled Star Wars Han Solo anthology film
Untitled Star Wars anthology film
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checkplate is not online. checkplate
Joined: 05 Jan 2016
Total Posts: 1379
11 Jan 2016 06:31 AM
2. Are you hyped for anything?
*head snaps off and casually falls to the ground*
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
11 Jan 2016 09:53 AM
I love the hype.
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