eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 10 Jan 2016 03:16 PM |
As requested, I will be putting numbers on my questions. I've decided to try and make a change for the better, and I'm going to start it with listening to advice.
2. Are you hyped for anything?
3. Did you work it out yet?
5. Have you ever made anything designed to be implemented by user code? 5.2. Did you make documentation for it? 5.2.2. Where do you keep your documentation? 5.3. What was it for? 5.5. Has it been used for a proper project yet?
7. Do you use userdata?
11. Have you worked it out now?
13. 'Players' or 'Users'?
17. Have you used JQuery? 17.2. Do you like its selector things?
19. Everyone is making custom languages right now. Have you made a custom one?
23. When running user code in a script builder, because you're not a stupid person and you wouldn't just let raw user code run, would you put it through a sandbox wrapper or a modified interpreter?
As a footnote, Valkyrie finally has user signups working on the website and we're hard at work trying to get the game management stuff in place so that developers can configure games to work with Valkyrie from the website, so that they can configure them to work with Valkyrie from inside the code. If you have any suggestions, questions, projects, etc. then don't be afraid to mention them, and I will (as always) offer a shameless plug for the next Daily Nightly. |
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| 10 Jan 2016 03:26 PM |
2. Are you hyped for anything?
no
3. Did you work it out yet?
no
5. Have you ever made anything designed to be implemented by user code?
no
5.2. Did you make documentation for it? 5.2.2. Where do you keep your documentation? 5.3. What was it for? 5.5. Has it been used for a proper project yet?
7. Do you use userdata?
no
11. Have you worked it out now?
ok
13. 'Players' or 'Users'?
ok
17. Have you used JQuery?
no
17.2. Do you like its selector things?
no
19. Everyone is making custom languages right now. Have you made a custom one?
no
23. When running user code in a script builder, because you're not a stupid person and you wouldn't just let raw user code run, would you put it through a sandbox wrapper or a modified interpreter?
ok
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 10 Jan 2016 03:29 PM |
| Liar of course you use userdata. |
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| 10 Jan 2016 03:37 PM |
| #19 - You actually just helped me with a white-space issue for it :^) |
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| 10 Jan 2016 03:39 PM |
| I can't message the ValkyrieBot. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 10 Jan 2016 03:41 PM |
| Idk if Gskw actually set up the ValkyrieBot for it yet, but they said it was working and according to the Lapis route response it should be intact |
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| 10 Jan 2016 03:42 PM |
| Is it an account or something not on roblox? |
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| 10 Jan 2016 03:42 PM |
| Oh ok I've tried almost all the message settings in Settings and I'm following ValkyrieBot and I still can't message it just to let you know. :) |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 10 Jan 2016 03:57 PM |
| Not sure, I'll ask Gskw about it tomorrow. It's worth noting that Valkyrie isn't ready for use yet anyway, so there's no point trying to sign up - The website is not complete enough for managing Valkyrie games yet because I'm busy being pedantic about design without actually getting anything done on the frontend. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 10 Jan 2016 03:57 PM |
2. Are you hyped for anything? 3. Did you work it out yet? no
5. Have you ever made anything designed to be implemented by user code? duh
5.2. Did you make documentation for it? sorta
5.2.2. Where do you keep your documentation? comments/whatever, depends on the project
5.3. What was it for? secret, jk a lot of things
5.5. Has it been used for a proper project yet? yaish
7. Do you use userdata? ya
11. Have you worked it out now? wat sure
13. 'Players' or 'Users'? players for roblox
17. Have you used JQuery? a bit
17.2. Do you like its selector things? yes
19. Everyone is making custom languages right now. Have you made a custom one? it's being overdone because people think it's cool
23. When running user code in a script builder, because you're not a stupid person and you wouldn't just let raw user code run, would you put it through a sandbox wrapper or a modified interpreter? i dont sandbox or run usercode or anything
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 10 Jan 2016 03:59 PM |
| No of course but I'm asking what you -would- do, not what you actually do. |
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| 10 Jan 2016 04:03 PM |
@eLunate
That last question was a bit of a goldmine. What I am currently doing is running it off a modified LBI parser, because it didn't support Player:GetMouse() for odd reasons. Then, after LBI runs, it returns the newly generated stack trace (thanks to me). If the stack trace is an error, it will output it to the player. If it isn't, it returns a new VM for the code to run in, pre-set with a sandbox, and runs accordingly. |
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| 10 Jan 2016 04:03 PM |
im making new language
game.workspace.touch.hi()[]metatat(){}}}}}}}}{ |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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eLunate
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| Joined: 29 Jul 2014 |
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DrHaximus
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| Joined: 22 Nov 2011 |
| Total Posts: 8410 |
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| 10 Jan 2016 04:49 PM |
@lunate
i really like these threads :)
2. Are you hyped for anything? yeah, I'm making a project thing :)
3. Did you work it out yet? it's not done yet, so maybe not.
5. Have you ever made anything designed to be implemented by user code? everything I write has to be used by myself once I don't remember making it anymore; so pretty much.
5.2. Did you make documentation for it? yeah, I have documentation for most of my stuff.
5.2.2. Where do you keep your documentation? usually just in the header files, sometimes I make them into a proper, generated documentation (the http one, I forgot what it was called)
5.3. What was it for? the most recent one was for automagically replicating objects over the network
5.5. Has it been used for a proper project yet? it's being used in my current project, not sure if that qualifies as a proper project, though.
7. Do you use userdata? yeah. I use a lot more lightuserdata than I do userdata
19. Everyone is making custom languages right now. Have you made a custom one? I did. I had a all of the difficult stuff down, but I got annoyed with the file layout for the project and gave up. this seems to kill a lot of my projects.
23. When running user code in a script builder, because you're not a stupid person and you wouldn't just let raw user code run, would you put it through a sandbox wrapper or a modified interpreter? if I was going to make a script builder, I would let them do anything. ayylmao |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 10 Jan 2016 07:07 PM |
| Necessary before-I-sleep bump |
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Everesty
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| Joined: 08 Oct 2009 |
| Total Posts: 6156 |
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| 10 Jan 2016 07:26 PM |
2. More daily-nightlies 3. Y-yes? edit: oh. now i get it, you sly, sly fox (or you can be a slithering dragon-snake)
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5. Nope 5.2. I make documentation for everything 5.2.2. Everywhere 5.3. It doesn't exist 5.5. Of course
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7. Yes
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11. YUP.
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13. Players if it's a game, users if it's practically anything else.
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17. Yup 17.2. Are they not regular css selectors?
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19. No
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23. Well a sandbox wrapper sounds easier to create and manage, so a wrapper. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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gskw
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| Joined: 05 Jan 2013 |
| Total Posts: 1364 |
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| 11 Jan 2016 02:37 AM |
You don't really need to message ValkyrieBot either, the signup system indeed will create an account but won't do anything. Thanks for pointing that out anyways, apparently I configured the privacy settings wrong. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 11 Jan 2016 03:07 AM |
| glad to see people are already making use of my suggestion! |
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| 11 Jan 2016 03:19 AM |
"Are you hyped for anything?" Star Wars: Vader Down Part V Star Wars: Kanan 10 Star Wars: Vader 15 Star Wars: 15 Star Wars: Obi-Wan & Anakin 2 Star Wars: 16 Star Wars: Kanan 11 Star Wars: Vader 17 Star Wars: Vader 18 Star Wars: Kanan 12 Star Wars: Aftermath: Life Debt Rogue One: A Star Wars Story Star Wars: Episode VIII Star Wars: Episode IX Untitled Star Wars Han Solo anthology film Untitled Star Wars anthology film |
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| 11 Jan 2016 06:31 AM |
2. Are you hyped for anything? *head snaps off and casually falls to the ground* |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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