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| 10 Jan 2016 12:52 PM |
I wanted to make a system where the user builds something in game, and if they want they can export it. If they choose to export it, then a free model is created of it. Does anyone know if creating one with a script is possible?
ROBLOX is love, bombsaway8 is life. |
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5ZR
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| Joined: 11 Dec 2012 |
| Total Posts: 2218 |
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| 10 Jan 2016 02:10 PM |
F3X does it so why couldn't any other script along the same lines.
I can't script so I don't know the answer but I do believe it is possible if F3X allows you to make an export/import model. |
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| 10 Jan 2016 02:11 PM |
Found a way to do it using a trello API, it converts the parts into json and puts it onto trello
ROBLOX is love, bombsaway8 is life. |
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5ZR
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| Joined: 11 Dec 2012 |
| Total Posts: 2218 |
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| 10 Jan 2016 02:16 PM |
For the actual player to upload the model to there inventory is impossible.
Converting the parts into a script (using a plugin in my inventory) and then saving it to an online database with a unique ID for the player to than load in to studio with the help of a script which grabs the script from the database and then loading in (like in SBs) would be relatively hard but could with time be done. |
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| 10 Jan 2016 02:54 PM |
not on the actual ROBLOX website but you can create an artificial model by using encoding and/or uploading it to another website
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