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Re: Read a player's ping level

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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
09 Jan 2016 03:08 PM
How is this possible scripting-wise? I want to use this in a project i'm working on that if you have a high ping, it tries to make the game accommodate it to give you the best experience possible.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
09 Jan 2016 03:10 PM
Fire a RemoteFunction and see how long it takes to get a response back.
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
09 Jan 2016 03:13 PM
How would I do that exactly?

I know how to fire remote functions, but how would I measure the time in milliseconds to get a response?
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MineCraftingFever is not online. MineCraftingFever
Joined: 24 Dec 2012
Total Posts: 27
09 Jan 2016 03:15 PM
I dont think so but if your game has problems with lag try going here
http://roblox.wikia.com/wiki/Lag
and
http://wiki.roblox.com/index.php?title=Performance
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OzzyFin is not online. OzzyFin
Joined: 07 Jun 2011
Total Posts: 3600
09 Jan 2016 03:18 PM
local b4 = tick()
rf:InvokeServer()
print(tick()-b4)

..right
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
09 Jan 2016 03:18 PM
i'm fine lag-wise, It's just a little project for fun.
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
09 Jan 2016 03:18 PM
Thanks Ozzy











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