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| 07 Jan 2016 08:35 PM |
Talk about scripts, post them, get help, you know the rest!
local script = game.Workspace.Baseplate
while true do
script.BrickColor = BrickColor.new("Bright blue") wait(1) script.BrickColor = BrickColor.new("Bright red") wait(1) end |
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Kyfhor
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| Joined: 06 Jan 2016 |
| Total Posts: 280 |
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| 07 Jan 2016 08:52 PM |
| So basically what the Scripters forum is already about? |
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Link5659
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| Joined: 04 Jun 2012 |
| Total Posts: 4525 |
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Kyfhor
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| Joined: 06 Jan 2016 |
| Total Posts: 280 |
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| 07 Jan 2016 08:54 PM |
| Also since when is BrickColor a property of script? |
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Link5659
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| Joined: 04 Jun 2012 |
| Total Posts: 4525 |
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| 07 Jan 2016 08:55 PM |
| local script = game.Workspace.Baseplate --scripts dont like it when u do that |
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| 07 Jan 2016 09:23 PM |
#include < stdio.h > #include < stdlib.h > #include "vm.h"
int main(int argc, char** argv) { VM* vm = VM_new(); const char code[] = { 0x01, 10, 0x01, 1, 0x0b, 0x7f,
0x00, 0x00, 0x00 }; VM_run(vm, code);
}
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| 07 Jan 2016 09:25 PM |
| How are you making a vm forever dev |
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| 07 Jan 2016 09:29 PM |
| Are you making a vm? And if so what are you making it inside of? |
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| 07 Jan 2016 09:30 PM |
yeah im making a vm in c
its not really inside of anything, it's just an interpreter for the bytecode of a programming language im gonna write |
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| 07 Jan 2016 09:34 PM |
| You're not using a idea of or anything? How are you making GUIs. I have so many quesstioonnss |
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| 07 Jan 2016 09:36 PM |
im not making guis?
i havent really done much with it yet as I just restarted. all I've implemented at the moment are number manipulations (floats, ints, mathematical operations, bitwise operations, etc.)
the code is here if u want to see (some of it looks kinda messy cuz of githubs indenting :()
https://github.com/ForeverDev/lang2 |
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