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Re: are boats a bad idea to have in a base?

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G3RM is not online. G3RM
Joined: 02 Apr 2012
Total Posts: 879
05 Jan 2016 05:59 PM
hm?
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fireblade3954 is not online. fireblade3954
Joined: 28 Jun 2010
Total Posts: 4108
05 Jan 2016 06:00 PM
if you don't have a working regen script that removes the 800 other boats that are spawned then yes its a bad idea

just ask tra
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Toxenz is not online. Toxenz
Joined: 22 Nov 2009
Total Posts: 4389
05 Jan 2016 06:02 PM
it's a great idea if you do it in a fun way.
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SeraphicFlame is not online. SeraphicFlame
Joined: 17 May 2014
Total Posts: 7174
05 Jan 2016 06:03 PM
Tra couldn't despawn the boats used in the A-SOV-TRA war

And as a result, boats were everywhere in the dock and ocean
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DieSoft is online. DieSoft
Joined: 03 Aug 2009
Total Posts: 17635
05 Jan 2016 06:04 PM
They're a great idea! As long as you make it so that the rest of the base work well with them.

It's like when building a brick wall, you got to make sure that all bricks are the same size to make it come together nicely. If one brick is too small, the wall will lose it's beauty and it will be imperfect.

In other words, you must find the balance, it can't be too big of a thing or it will stick out too much and it can't be too small or else there will be no reason to have it at all.

The brick needs to be just about the right size. That is my answer.

^o^
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teslobo is not online. teslobo
Joined: 27 Mar 2010
Total Posts: 18828
05 Jan 2016 06:05 PM
Like every design choice, you must ask "what does this add to my game? Is the game missing an element if it is missing?"
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